March April Goal Review

Where did March go!!?? It’s been a blur for me, though I hope you’ve had a finer time on this… unacceptable but all too real anniversary.

But why dwell here? There’s the future to consider after double-checking where the most recent accomplishments laid the way here!

March Goal Review

    1. Truths Chosen Formatting
      1. Won! Kinda. Taking a note from folks like Scott Galloway and my own truth of “Simplify,” I’m going to write blog posts on a shortlist of truths. These will be longer-form, combining TLDRs with a chapter-like story delving into the reality of what seems true.
    2. Truths Draft 3
      1. Failed. I’m not giving myself this one. I’ve focused on the end-of-life deathwalk, work, and yearly medical checkups. I’ve done no major changes to the “Truths” list other than paring down to a shortlist of Top 4, Top 10, and Last 10 from a list of about 30 truths I can defend without doubt.
    3. End-of-Life Checkup
      1. Won! This deathwalk (my term for it) has been brutal but oh so valuable! (Highly recommend it for you!) Found that some documents needed updating, recalibrated my endeavors, and have started already on April. (Goals below.)
    4. Another 20 Into Witcher 3
      1. Won! Bam! And no-where near to being done, so it seems 😅 Very much enjoying it so far. Wonder what it would be like on the highest difficulty? 🤔

April Goal Proposal

    1. Summer Plans
      1. May and June will see some location changes. My thoughts are to get a new permanent residence while also getting up to New York State to see fam and a very important cat (COVID precautious, of course). Since I’ll be uprooting, I can head off any downsides now rather than later.
    2. Ditch Property
      1. Physical assets hold a person back, hold them down. I’ve lasted a year-and-change without things like my heavy wooden kitchen table, guest beds, and 90% of my wardrobe. Though I may not get down to 10% of my current ownings, 40% is doable! (If I can move my current storage into a 5×10, this is a win.)
    3. 1 Hour Writing Habit
      1. Everyday, 1 hour, writing. Doesn’t matter what, but it needs to be writing and only writing. 1 hour. Everyday. 1 month.
    4. 1 Hour Chill-out Habit
      1. Like the above, I need to learn to relax. Part of the deathwalk was identifying what I wanted to do in my short life. Under that new awareness, I uncovered that I would re-consume some of the media that has changed me through the years. This hopeful habit gets me on the ball for that enjoyment.

April could bring a lot more change than what I mentioned here – heck, since I’m writing this a bit before month’s end, A LOT could still happen!

Enough about me. How are your goals doing? Do your actions live up to your intentions? If you need answers, check my other goal posts and, perhaps, fast for a day (doctor’s note excused) and do your own deathwalk ~

Anyway, cheers to you and I as we get after it!

4 Ways to Survive: Guns, Germs, and Steel

One of the most highly regarded histories of all time, Guns, Germs, and Steel caught my attention in a big way. How it sets up the dominos of time to bring us to the current era is as clear-cut as the Transitive Property.

The book further levels the genealogical and cultural propagandas so frequent in other lessons about civilizations. Any member of Homo Sapiens is capable of the same outcomes given the same environmental contexts – DNA does not play a factor (as it rightly should not).

Consequences of cultural differences also play out. In a personal eureka moment, I want to share with you the four cultural trends that persevere, usurping any methods that do not conform to one of the four. (Also note that culture drives what a society deems is valuable, thus drives the actions and thoughts of individuals.)

This overview is naïve, of course. Guns, Germs, and Steel does not contend with the question of a 21st-century global culture, the first of its kind. To show these categories of cultural action persist to this day, I’ll outline geo-political, commercial, and biological examples of how society has come to evolve the way it is.

A reminder, in paraphrase, from scholar William Durant: “Good” in history is that which survives. Be it biological, commercial, or cultural, Nature only cares about persisting to the next iteration. All else is a thought exercise at best, moral grandstanding at its most dangerous.

Annihilate

A castle is overcome when it is destroyed and its inhabitants ruined, the besieger then allowed to record only that there was victory for themselves.

First among equals, the primal tenant: an obstacle does not exist if made to not exist.

A culture or action that removes its competitors and predators survives, at least for awhile, and certainly longer than either competitors or predators.

The micro-action of “unfriending” an inflammatory character from Social Media is annihilation. A company that forces the closure of a niche shop is annihilation. A nation that blows-up the economics and utilities of another nation is annihilation. A species that puts to extinction a foe over resources or predation is annihilation.

Annihilation is Zero Sum, meaning that there is no compromise between one entity attempting to annihilate another. Being Zero Sum, once a state of mutually assured destruction is reached by any two entities, those entities must change their cultural attitudes towards each other to survive.

Non-annihilation towards one does not negate actions of annihilation against another. (Why the Cold War was an indirect war.) However, the idea of non-annihilation can assimilate itself into the rest of a culture, ‘pacifying’ a people to use other means of survival.

Assimilate

A castle is overcome when it surrenders and joins the besieger, who then puts to work what is deemed useful at the time.

Apes together strong.” – Rise of the Planet of the Apes

The most mutually beneficial tenant, an obstacle does not exist if it not only agrees to no longer be an obstacle, but joins in overcoming other obstacles.

Mitochondria evolving to give easy energy to a larger cell for protection and care is assimilation. When a new employee goes to a company function regardless of personal preference to socialize with the group is assimilation. Every business that buys other businesses, adapting the enterprise in a minor way to accommodate the other companies, is assimilation. Whether Catholic or Buddhist, missionaries morphing the likenesses of their idols to conform to the dominant traditions is assimilation. A nation teaching its language to the conquered, the refugee, the destitute, and the uneducated young is assimilation.

In short, “when in Rome, do as the Romans do.” In that way, a disadvantaged entity survives in at least some part while an advantaged entity grows stronger by the double whammy of removing a rival and adding to its own benefits.

Take note that a disadvantaged entity has no guarantee to be whole and only minorly altered after assimilation. In Nature, niches allow only one entity space to exist therein, otherwise resulting in competition and obstacles. If an obstacle is removed by assimilation, a subpart of what was assimilated may already have its niched filled by the assimilator, meaning the subpart is then annihilated to avoid competition.

If assimilation is yet too costly, a more indirect route of asphyxiation exists.

Asphyxiate

A castle is overcome when it is starved out, the besieger then destroyer or enslaver of any reluctant survivors.

A tenant for the patient or the weak-but-numerous, an obstacle allowed to crumble under its own weight is no longer an obstacle.

A culture that takes no direct action against another entity can still overcome the other. The former does so by cutting off the inputs needed by the latter.

Whether called “asphyxiation,” “denial,” “terminal isolation,” or otherwise, an enclosed system naturally succumbs to its own entropy.

A plant denied adequate water and light, whether given too much or too little, rots and withers. A person not included in a social circle is asphyxiated of attention and leaves. A powerplant cut off from its water coolant overheats by its own reaction. A nation runs out of its fuel and food when an embargo asphyxiates it.

Isolation, which may arrive in the form of inundation (e.g. drowning, the isolation from oxygen), kills – a roundabout annihilation. A system – cultural, commercial, biological, societal – must interact with other systems to survive. It will find its niche otherwise too small to continue without at least severe adaptation and sacrifice.

Some entities have assimilated so many others as to become self sufficient and spared a destruction by asphyxiation. However, should the denial of exchange be parsed farther down (e.g. to a city rather than a country), an entity will collapse under its own wants and waste. To prevent a possible asphyxiator from realizing this, along with avoiding notions of assimilation and annihilation, the disadvantaged entity may agnosticize itself to external awareness.

Agnosticize

A castle is overcome when the inhabitants do not know the besieger is already in the walls, the besieger falling below a level of notice.

The tenant of ignorance and parasitism, an obstacle is no longer so whenever it does not know to act as an obstacle.

A culture beyond the notice of other cultures survives. This is the hardest tenant to exist by, though it is the least destructive to other entities.

Great work must be done to become agnosticized (i.e. unknown) to other cultures. First, the culture, system, or entity wishing to be kept unaware must be self sufficient (immune to needing to interact with outside systems to gather resources or deposit waste). It then must be self regulating (the niche of the system avoids over-consuming what is available). Finally, the system must have complete attraction to its members (nothing must be allowed to leave, and all individuals must cooperate towards maintaining the agnosticized goal).

The first need of an agnosticized culture – self sufficiency – may be circumvented in the case of parasitism. An entity may subsist on the byproducts and rounding-errors of a more advantaged entity. Even greater care is required here to remain under the notice of a destroyer. As far as humans are concerned, we are very jealous creatures, even in the ownership of our refuse.

A mouse whisking away a nibble of cheese or crumb of bread without traps set or cats stalking is agnosticized. A person is spared ridicule by being a no-body without public appearance and so is agnosticized. A local provider is not run out of business by a larger corporation because it is agnosticized from the corporation’s notice. A non-seafaring people left alone on an island is spared disease and enslavement because it is agnosticized. A nation in isolation can slow cultural change because it is agnosticized.

Attention begets change from outside forces, whether on the subatomic level or cultural. To avoid attention, to agnosticize, means survival. Change will certainly come, yet remain internal, free from being targeted for annihilation, assimilation, or asphyxiation by other cultures.

And those are my big “aha!” takeaways from Guns, Germs, and Steel. Looking around the context of things in 2021, we see how these principles continue to play out across geographies, cultures, time, and even between micro-organelles to macro-economies.

To survive is “Good.” How to survive is to annihilate, assimilate, asphyxiate, or be agnosticized against the competition.

For your goals, which of these survival techniques are you leveraging? Help me assimilate your ideas into my own so we both may survive a little longer!

While we strive, cheers ~

BITS – Starcraft

This is Jimmy.

Jim Raynor

Greetings! Taking a break from heavier topics to write something light: A game!

Not just any game, but a roleplaying game set in Activision Blizzard’s Starcraft universe driven by my very own BITS engine. (Of course to note: I own no stake in the Starcraft IP owned solely by Activision Blizzard, nor to I may any claim on the IP. The following is personally for education and publicly for entertainment purposes only.)

This came to me over the course of two afternoon hours, cleaned up and expanded here for you! As a modest, very prototype design of a famous IP, it ought to serve to highlight how to bring a real-time computer strategy game to the role-playing world.

Tough talk, Jimmy, but I don’t think you have what it takes to be a killer.

Kerrigan, Queen of Blades

Who the Characters Are

Awaken, my child, and embrace the glory that is your birthright. Know that I am the Overmind, the eternal will of the Swarm, and that you have been created to serve me.

Overmind

Players take on the roles of the units available to a faction in Starcraft: the haughty Protoss, the ravenous Zerg, or the troubled Terrans.

Any character is a standard unit in the game that then may play alongside GM-controlled hero characters. “Standard” means the player starts in an early tier unit, someone not the weakest (unless compensated accordingly), but certainly leaving room for growth.

Starting units come in tiers. Within the tier roles, each character comes with or chooses their own gear and specialties. Not all factions start in the same tiers. A shortlist of examples:

    • Terrans – Either a regular human or a robot.
      • Tier 0 – Space Construction Vehicle (SCV) operator, equipped with an exo-suit that is really bad at combat, but can breakdown structures, repair machines, and build anything anywhere given enough time and materiel.
      • Tier 1 – Marine, armed with powerful rifle and powered armor, though is unable to pilot vehicles.
    • Zerg – A spawned monster of leathery wings or chitinous hide.
      • Tier 0 – Zergling, a nasty creature of teeth and claws that travels with other Zerglings due to their minor stature.
      • Tier 1 – A slithering Hydralisk, armed with massive scythes and spewed barbs, but is a slow target.
    • Protoss – Either a psychically attuned alien or their AI servants.
      • Tier 1 – Zealot, the frontline warrior armed with energy fields and two psychically-powered forearm blades.
      • Tier 2 – Dragoon assault walker pilot, trapped inside a metal shell bearing a massive photon cannon.

There are gives-and-takes for each selection: Slow but powerful, restricted in capability but excelling in what can be done, etc. Choosing both opens and closes options to get things done while on missions.

What Characters Do

I do this for Aiur.

Zeratul

Players take their characters on missions, either as one-offs or as part of a larger campaign with the consequences of previous actions influencing future contexts. Every mission has a single environment the characters operate in with a clear goal.

Different obstacles prevent accomplishing the mission goal. They range from sneaky sabotage to ruthless assault to cautious evacuation to stalwart defense against armies. How these things get accomplished is up to the players and what their characters are capable of doing.

A character can do things in relation to what tier they are. To execute an action that has a moderate amount of difficulty, a player must role at or above the difficulty level with two six-sided dice. The player then may add the applicable BITS value of their character to the action.

An example:

    • A Terran Marine character wants to shoot a Zergling before the ‘ling can get close enough to attack. The Zergling is Tier 0 which equals a difficulty of 7+ to do anything against them. The Marine must roll 7 or above. To help the Marine, they may add their BITS value of Interaction 1 (this value applies to shooting actions) to the roll.
    • The Marine rolls a 4. Even with 1 added, the Marine fails their action. The Zergling is now close enough to attack the Marine with sharp claws. The Marine is Tier 1, so the ‘ling requires a roll of 9+. The Zergling has a Body BITS of 2 that they can add to their physical action. Rolling a 7, the ‘ling adds 2, barely getting the 9 needed to carve into the Marine’s armor.

How and Why to Improve Characters

You must construct additional pylons.

Advisor

Characters ‘level-up’ when they try to do things and fail but survive. When a level-up happens, between missions, a player may choose any number of upgrades for their character that improve how the character operates. Players may also choose to re-equip their character into a new specialty.

Upgrades allow characters to succeed more often and survive at the cost of failing less, therefore slowing down how many upgrades are gained. Characters also receive rewards for accomplishing their missions. Better gear, more allies, stashes of materials, or other tactical or strategic advantage become available for use.

Any upgrade from the Starcraft video games can be used, though customization is encouraged. Example:

    • A Terran Marine doesn’t have the ability to lay mines in Starcraft, but in this roleplaying game, they may come to carry one on their back every mission.
    • A Zergling can use in-game upgrades to become faster (Metabolic Boost), jump higher (Raptor Strain), and attack multiple times at once (Adrenal Glands).
    • A Zealot can improve their recharging shield, but might also customize themselves to shoot psychic blasts or hover off the ground. 

With better gear, players may expand from their starting roles into more advanced roles and tiers. A Terran moves from combat armor to driving a powerful Siege Tank or flying a nimble Wraith Fighter. A Protoss warrior studies to become a Corsair or a hyper-powerful Archon. Zerg evolve into bat-like, acid-spitting Mutalisks or vile, contagious Defilers. These and more are the outcomes for courageous players.

Four Example Missions

I hunger for battle…

Fenix

Players choose characters and gear together. For ease of play, they all pick from the same faction. There are few decisions to be made in selecting a character at the beginning (name, gender, role, gear), so they begin the first mission right away.

Mission 1: Escape the Base

Nuclear launch detected.

Adjutant

The GM details the environment, what has happened up the the present moment, and what is happening. The GM does this at the start of every mission.

The characters must escape a base that is being attacked and overrun. There are multiple routes out of the base (aircraft, ground transports), but also non-player characters (NPCs) that could help as well as communications equipment that could call for help.

Tier 0 enemies are everywhere with a few Tier 1 challenges. Whichever route the players choose, a Tier 2 ‘boss’ must be overcome for the characters to escape. A Tier 4 ‘super’ enemy destroys the base behind the characters.

After the mission, the players take note of what they took from the base and any upgrades they have available.

Mission 2: Steal the Keys

I have returned.

Dragoon

The characters are stranded unless they get the encryption keys to a spaceship. The keys are kept in a well-guarded base that doesn’t know the characters are nearby.

There are multiple routes into and through the base, as well as different styles of play available: Sneak through the base to avoid Tier 0 and 1 patrols, direct assault at the front gate, cause a distraction outside the base, or disguise as part of the base’s inhabitants.

Whichever rout the players choose, they must escape the base with the keys.

After the mission, a player decides to change their character role based off of what happened in the mission.

Mission 3: To the Victor

(harse growl)

Kerrigan, Queen of Blades

The characters must secure a spaceship for themselves. The spaceship is on a space station. The characters are already on the station when an enemy raiding party attacks.

Battles happen throughout the station. There are multiple ways to get to the spaceship: Fight anyone encountered, run through any firefights, or sneak through the conflict. Extra rewards are on the station but are also where the heaviest enemy presence is.

Whichever route the players choose, they must make it to a spaceship and fly away.

A player character died during the mission. That player then chooses a new character to join the surviving characters, coming up with a plausible reason why that character is joining.

Mission 4: Space Race

Carrier has arrived.

Carrier

The characters must use their spaceship to defeat other spaceships to save evacuees from the invasion started in the first mission. NPCs are available to help with their own space fighters and ships, but need the direction of the characters.

Players may choose to fly fighters, operate spaceship cannons, coordinate friendly spaceships, board the enemy, or fight off boarders.

Whichever route the players choose, Tier 3 and 4 enemies are frequent. Before the mission succeeds, an enemy hero must be overcome as a final ‘boss.’

After the mission, players upgrade their characters. The NPCs who have joined as allies and rewards collected help the players decide what their next mission will be.

Tiers

Power overwhelming!

Archon

A partial list of units in their tiers per faction. BITS stats are given more or less in proportion to the tier of the unit.

TerranZergProtoss
T0:SCV, CivilianDrone, ZerglingObserver, Interceptor
T1:Marine, MedicHydralisk, ScourgeProbe, Zealot
T2:Vulture, GoliathMutalisk, QueenDragoon, Corsair
T3:Frigate, Siege TankOverlord, GuardianScout, Templar
T4:Battlecruiser, GhostUltralisk, DefilerArchon, Carrier
Heroes:General DukeBrood CerebrateFleet Arbiter
Sample Unit Tiers

The tiers ought to be altered to better reflect the “technology trees”

Dev Notes

We sense a soul in search of answers.

Arbiter

Actions have abstract ranges of effect. Some actions require a minimum distance, but all cap at a maximum distance. The types of distance include Melee (hand-to-hand), Close (line-of-sight shooting), Long (sniping), and Far (indirect). Other games present systems of abstract distances that can be adapted here.

The quantity of effect an action has is by default 1 for accomplishing the action. 1 additional quantity is added for each number rolled above the minimum challenge required for the action to succeed. Some equipment or actions have a higher default quantity (e.g. a Siege Tank would have more effect in shooting than a Marine’s rifle). Some actions are lower (e.g. a human fighting with only their un-augmented body is 0).

To iron-out absurdities such as a Marine (Tier 1) shooting down a Battlecruiser (Tier 4), a unit may only interact with one and only one tier above that unit or below. Two or more tiers above a unit’s tier cannot be interacted with in a harmful manner by that unit. If an action affects a tier above, the action is at disadvantage (i.e. the highest die in a roll changes to be the lowest die). If an action affects a tier below, the action is at advantage (i.e. the lowest die in a roll changes to be the highest die).

There are more high-tier Protoss units than Terran, but Protoss are fewer in number. There are more Zerg units than Terran, but Zerg are lower tier.

Terran (2 units)Zerg (4 units)Protoss (1 unit)
T0:10%30%10%
T1:30%30%20%
T2:30%20%40%
T3:20%10%20%
T4:10%10%10%
Frequency of Tiers and Units (the math isn’t balanced [yet])

The merging is complete.

Archon

And there it is! My brainstorm that leveraged inspiration when inspiration hit.

I hope you like it! This would be a prototype if played. With the BITS ruleset and the prebuilt Starcraft universe, a game could be played, and that’s what really matters!

What have you been playing? Care to give this a shot? The ruleset here will get you well on your way to enjoying your own space adventure! Cheers!

The Importance of Putting Things in Order

(Heavy topics ahead – death, regrets, the meaning of one’s life. It’s OK if you want to come back to this later!)

Part of this month’s set of goals is an end-of-life checkup, or as I like to call it, a “deathwalk.”

Having taken my first in 2018, it changed my life. Here’s how I do mine so maybe something similar will change your life too.

Time Aside

A deathwalk shouldn’t take more than a weekend, maybe even a day. I’ve already done mine in March and the majority of my revelations came in a night and a morning – everything else was exploring the best ways to fulfill those things!

My first deathwalk was with a great friend who talked me through imagining my own intimate ceasing, but it required a lot of exposure of thoughts and admittance of stark failures and regrets. Not everyone has such friends or should put such friends through that. For me nowadays, a journal is an excellent place to dump thoughts out, draw maps of meaning, and record lists of what could make the last days of a life worth living.

The privacy in a journal is nice, too, since deathwalks can be very emotional times 😭 But please, don’t get lost on the walk – it can seem overwhelming (death, time spent so far), so keep in mind that without obligations, so much can be reclaimed! You are the ultimate decider of change for your life, so nothing has the power to overwhelm without your say-so. (And it isn’t really real – you’ll live for a long-time yet!)

Premise

The aim of a deathwalk is to explore oneself to figure out what and who is important with limited time left. It requires a fair amount of convincing yourself that you really are to die (I mean, you’ve gotten at least this far).

Some imaginative steps that help me are to think of coming home from a doctor giving the Nth-opinion that yes, your illness, though without symptoms, is incurable and will claim you in a short time.

I avoid thinking of world-ending events (e.g. asteroid) because that would affect how others act too. Here, I think of a permanence in the world, that those I care for will continue on for at least a while after my death.

Time Left

One day left alive is too short – why not just do all the vices available and give over to hedonism? A year is too long (read any statistic showing how New Years resolutions repeat), let alone the unimaginable length that is a lifetime.

Three months, a season, seems the most doable option. There’s enough time to travel, visit people and place but not everyone everywhere, prepare affairs, and settle in for what would be, well, the end.

Perspective

While airing out the bucket-list, this is a time to keep three things in mind:

    • There are only three months to do things in.
    • You won’t be 100% efficient with your time (and who wants to rush when they’re dying?).
    • You have the assets and means you do (i.e. money in the bank) – this likely means no visiting the Moon in the timespan, and serves as a cap on expectations.

I put together top-10 lists for different aspects of my life this most recent deathwalk. However, knowing how long they would take, I had to cut to top-4. Further, with a little googled estimation, I could confirm how much each thing cost to make sure I was betting on realistic assumptions vs. shooting for the Moon.

Documents

One of the biggest things overlooked is the legal aspect of death. Long story short, when arrangements are missing, it’s a mess at best, traumatic and frustrating at average.

Get a list of all your assets together and where they are. Do the same for your liabilities. Write up your passwords and usernames for different services and social medias. Let a handful (literally five or fewer, but more than one) of your most trusted confidants know where they could find this information.

Go one step further at your earliest opportunity to legally draft, sign, and witness a Last Will and Testament through a lawyer. It’ll cost a few hundred dollars, but you are making sure 1) a legally professional format and wording is used, 2) a copy is kept at a legal office, and 3) the professional can help pen Living Wills and funeral arrangements!

Keep your info up to date! Take me: I made my Will three years ago. Reading through it again, everything is in order, except my passwords were old and my list of tangible assets (the list that says “X thing goes to Y person”) was never filled out!

Shame on me. Don’t let it be a shame on you to do this necessary chore. Be the person that reduces the suffering of others after your passing.

Who

After getting the chores out of the way, a deathwalk addresses who should be included in the last months. The figures that first come to mind are usually the 90% of folks who would be the right people to at least see. Commit to seeing them now, or at least plan the steps necessary to go to them should the deathwalk come to pass in reality.

It might also come to mind people not seen or talked to in a while – these folks ought to be reached out to. If that’s a bit too much, such as if the last parting was antagonistic, write letters to them.

Whoever is thought of, write letters to them. Apologize. Get down how much they mean to living and have changed life. Then put the letters away without sending them, somewhere where they can be found and mailed should three months have been a generous estimate.

In this way, affairs with others are put in order.

What

What do you want to do?

Seems easy, right? Ask it again: What do you want to do with only what’s left to you?

Here is where some serious trimming comes in. What do you feel obliged to do (other than getting your paperwork in order)? Scratch those. What is a might be what you want to do? Nix those too. Sometimes a list of things not to do can be more valuable than picking between what to do.

What’s helped me is to look back on what has brought the most passion, the most feeling, the most blissful, forgetful joy. Those are better guarantees for enjoyment than many hypothetical experiences. (e.g. A trip to a new country is outweighed by re-watching that feel-good film from childhood.)

And of course, there’s what’s on your mind already. How would you spend your next Tuesday if there were no obligations for it? Keep those allures close.

Be prepared to cut the least important things for the most important things. Remember: There are only three months left and only so much funding.

Long-Term

After figuring out how to spend the next three months and a well-deserved breather, look ahead.

Keeping the findings of the three-month deathwalk in mind, what is to be made of the rest of life? Preferably, the themes of the deathwalk percolate forward for years.

Regardless, the exercise certainly will have shown things that are weak in life. Is the 9-to-5 worth the effort being put in? Statistics would say no-way.

Undoubtedly, some changes will be uncovered that ought to be made. Figure out how to make the transitions necessary to secure that preferable life. It may not come today or next month or possibly even this year, but walking the long-term to death will show a better way forward than what’s present.

It’s important to live a life worth living, and nothing puts living in perspective like the prospect of timely, tangible death. To prepare for that eventuality, deathwalks expose what needs to be put in order to make the most of our time for ourselves and others.

Deathwalks have served me greatly, changing the very foundation of how I live my life. Only being human, I forget at times and fall into ruts that were not dug for me, so periodic reacquisitions of perspective are a necessity. Like visiting a doctor, visiting ourselves is a huge part of wellness.

This entire post has been pretty high-level, and for that, apologies! The intimate nature of “going for a walk” demands it, but if you’d have more to add, or have done similar things in your life, please share! I super-enthusiastic to know how others go about finding themselves and putting necessary things first.

Thanks for getting through the content! Will aim for something more blissful next time. With that, cheers!

Truth: What Is It?

I’m working on figuring out what may be indivisible in life, a thing that might be called “Truth.” More than mere fact, something of a fact about facts. From dozens of teachers across thousands of years and my own experiences, some common themes come forward.

Few Areas of Concern

Truth covers but a few things: You and your actions (self), other people (society), and universally applicable (science).

You are figuratively the center and source of the universe. Your perception alters your reality. And does the world continue after you don’t? Knowing yourself is so incredibly important to knowing what the Truth of things is, it really is the first among equals.

As you move about in the world, you will encounter other people. Though both different and the same, knowing how is incredibly important to existing in such a populated world.

Science actively works to bring anything and everything together. Through science, we begin to see how Truth permeates and ties what has been, is, and will be.

Not All Is Equal

Some Truth comes before other Truth. Some Truth applies in certain contexts, its complete opposite in other contexts. Some Truth seems like it should make sense, yet boggles common human understanding.

When a Truth can be proven and has fewer caveats in that proof, that Truth is objectively a better Truth. Thereby, not all Truths are equal.

Truth Is Disciplined

Having said that no all Truth is equal, deferring to the best Truth in a situation is the only ‘Good’ option. Doing less or using a less-truthy Truth is the worst thing one can do.

But doing what is best is hard. Knowing what the context really is, which Truth is best for that context, then following through on that guiding Truth is a life-long undertaking. Thereby, to know and become closer to Truth requires the work of life-long and in-the-moment discipline.

‘Good’ Is Contextual

Again, the best Truth changes in contexts. And only following the best Truth can be ‘Good.’

Understanding that, ‘Good’ as a concept changes. What’s ‘Good’ for one is wrong for another, what worked here fails there. Truth may be consistent, but any single sub-Truth may change, and only from those shifting, sub, contextual Truths is the morality of ‘Good’ derived.

Made of Many

The last theme is this: There is no singular Truth people can define.

Religious figures from every creed have failed to do it (and even have trouble maintaining a monotheism). Science has yet to identify a unifying theory. Even the most serene humans have more than one interest – those that obsess are anything but healthy.

Therefore, if there is one Truth, we may not be able to know it.

However, we might be able to know Truth by those things, those partial truths, by a measure of how universal and consistent their effects are. In that way, Truth is hinted at by a hierarchal pantheon of other, smaller-scope truths. In those truths we can find moral meanings and direct our living.

In Closing:

Truth is a nebulous, unknowable thing. Yet, we can approach it by understanding and following the pieces of truth that orbit around like planets.

To know Truth and its truths takes work. Discriminating between them and doing what’s best may contradict more naïve notions of what’s correct or seem overburdening because, “why not take the easy route?”

Thus, the brief of what Truth may very well be! Though Truth is tough to pin down, we might learn about its structure from those things consistent to all peoples and matter through time.

Explorations in the truthiest truths:

You have lived a life. You have experienced hardship and joy, overcoming both to arrive here, now. What have you learned in that time? What is true for you? Consistent, applicable, evident?

Please please please let me know – your view on our existence is invaluable.

Enough deep talk! Have a swell week – looking forward to your Truths! Cheers ~

February March Goal Review

February: my birth month and a month of great writing and studying endeavors.

Did I succeed? Or have a good time? What’s next?

February Goal Review

    1. Truths Draft 2
      1. Won! Thanks to the invaluable help of close friends, I’ve wrangled and rewritten the Truths content to something more palatable, more universally applicable. I’ll continue this work going forward.

    2. Birthday Enjoyment
      1. Won! Didn’t make it to Death Valley as planned, yet I did manage to have an excellent hike! It turned out to be a swell birthday weekend of food and some of the best presents I’ve ever received (high-quality framed pictures of a very important cat in my life). Death Valley is on pause for now, but have it on the agenda to make it out late March/early April.

    3. Start Witcher 3
      1. Won! 20 hours was the goal, and 20 have (barely) been achieved! Witcher 3 is a fascinating, engaging, and oh-so-well written game – highly suggest picking it up!

    4. Private Goal
      1. Won! February demanded a lot of time and focus to a core endeavor that had multiple parts to it. Though some of those parts fell through, even more than I expected are rockin’ because of my drive 😎 Looking forward to how this goal turns out in the long run!

March Goal Proposal

    1. Truths Chosen Formatting
      1. Going to pick a format for how to deliver the collection of seemingly universal tidbits. Though, while I write this, the truth of “Simplify” comes to mind… So I may just skip straight to formatting what I have!

    2. Truths Draft 3
      1. That collection that’s going to get formatted? How about I give it another scrubbing, getting it in front of a few other folks (maybe even you)? That sounds like a plan I can get behind!

    3. End-of-Life Checkup
      1. Be not afraid of the heading! This is a periodic checkup on the state of affairs in my life. Is my documents up to date? Does someone else know how to find out my passwords? What are my aims in life? If I was to die in three months, what is there yet to do (a fantastic exercise to take at least a day of contemplation on)?

        Get these things in order and the goal here is met.

    4. Another 20 Into Witcher 3
      1. Let’s finish what was started, eh? 20 hours worked well for my tighter schedule during last month, so about 20-odd hours (totaling ~40 over two months) in will grant me the ‘chill’ my workaholism would seek to get rid of. (Heck, I might just finish the game!)

With the dubiousness of my private goal for February, let’s call it 90% completion for February – cool? By that reckoning, still a fine month! (I know it certainly kept me busy throughout!)

March aims high too. Gimme a month to accomplish what I might, but you would do me a favor: What habits do you think I could include that I’m missing here?

I look forward to hearing from you! For now, much success for your own goals – see you back here in a week! Cheers~

Guide to Your Goals: 10 Themes From Lessons of History

William Durant was a foremost student of history and the human condition. His works in the middle of the 20th century survive long past his death, which by his own criteria, “win!”

Durant’s studies led him at times to conclude with some harsh realities, realities that may not conform to things like short-lived modern liberalism, humanism, or most methods of governance, for all these things pass and come back again through history.

The content of this post comes from my notes of Durant’s authorship. They try to reconcile the socio-historical perspectives of Durant with something tangible to a single person (me). As I tried to figure out what Durant was saying, not all that follows necessarily stands for my own conclusions after reading his work.

That said, let me share with you the ways Lessons of History may matter to us today:

1. Means Change, Motives Endure

What are the motives of a people? A person? What are yours? Knowing what drives action gives a means of control over that action. Just opposite to how the motive to find romance endures in humans across millennia, the means have evolved from arranging marriages for life to hook-up phone apps and divorce more common than “to death do us part.”

Figure out your motives for what you do and worry less about the means.

2. Three Tiers of Concern

Care about your objective needs first. Food, shelter, something to contribute, retardation of pain, interpersonal connection. Meeting needs out-prioritizes all other goals.

Next, you will adopt the most convenience you can for yourself (and so will anyone else). Aim not to be an inconvenience to others because they will otherwise be active in being the same to you. Do whatever you can to make achieving your goals convenient!

Lastly comes the acquisition of status symbols. Beware of these: Symbols change, e.g. having large plantations and families has morphed into acquiring ever larger Instagram followings and slick gadgets. And not all peoples admire the same telegraphs of status.

Symbols are largely traps that sway you from your goals (the original sin here being about caring too much about what others think). But keep in mind the power of symbols because status can be used as a form of barter nearly as well as cold, hard cash.

3. 21st Century Values

Gone are the days where generic endeavors that cater to the lowest denominator had value. Durant calls any ideology a “morale,” though through his other words, certain modes of thinking are objectively more valuable than others vs. subjective as morales are.

Simply put, being attached to ideas of nationalism or other dogmas that originated prior to the 21st century is like refusing to get off a horse to get into a Model T.

As it applies to your goals, keep these things in mind:

      1. Picking a single niche to appease a few is more important than attempting to make everyone happy.
      2. Critical thinking your way, or “working smarter not harder,” will give greater returns than mere labor that anyone can do.
      3. Universal empathy for any other person is a novelty. Care first to have another care about what you do.
      4. Keep away from “exclusivity,” i.e. artificially restricting your outreach. Go where the audience is, which in the 21st century is everywhere across the globe.

4. Ideas vs Outcomes

Ideas are all created equal in that they are born worthless. They may develop into hopes and drives like spiritual and national religions do, but it’s the outcomes from those ideas that matter.

The same applies to goals. Goals are worthless unless they lead to an outcome, and there, outcomes only happen with you taking action.

5. Minorities Drive Majorities

Whether it be personal habits, life choices, or intimate groups of passionate people, very few things have a greater share of impact.

A radical student with a gun in Bosnia fires off the first World War. A few tens-of-thousands of eager Bolsheviks gain control of a country of tens-of-millions to redefine the twentieth century. 30 minutes of daily exercise increases life expectancy more than 30 years.

Whenever, wherever there is an active minority given care, changes are made.

Pay attention to the little things and the one-offs, for they drive the gains and the conflicts, while the passive majority reaps the consequences for good or ill. This applies to your time, your business and career, and ultimately any goal you set for yourself.

6. Competition Comes Before Cooperation

Any two sects will only cooperate to overcome a competition. Competition always boils down to overcoming some form of suffering. As the saying goes, “misery loves company.”

Find where the suffering is in a group of people or just a single other, and sympathize with it. Then you will gain allies against whatever the common antagonist is. Further, these sufferers will support your endeavors to overcome that suffering (i.e. your goals).

7. Fertility Wins

Be it with physical genes or abstract ideas, the success of either directly relates to how wide-spread it is. Things only spread when they are put out there and adopted by others.

People will only adopt whatever your goal is after a few steps happen first:

      1. Actively get that idea in front of others.
      2. Apply the idea in some tangible, valuable way where the benefit can be shown.
      3. Evolve that idea to be “same but different,” as in it must be familiar to the audience yet still unique enough to not have been experienced before by that audience.
      4. Return to step 1.

Being prolific is how you win, and you are prolific if you take action to 1) get yourself out there, and 2) cater demonstrable, novel benefit to your audience.

This may not seem “fair” (see the next point on justice). Unless you and your work persist, fairness does not matter in the least. “Good” is that which survives.

8. Justice Is Proving Merit

As most life advice has it, the world owes you nothing. As Durant would amend, a “just” society can at least give one right: the right to unobscured entry into tests of office and power, simply known as proving one’s merit.

Can you prove you have a mighty body? A strong mind? An attractive character? Or clever means? No more, no less – These are the only things you must feel obliged to show in your goals.

9. You Are Your Greatest Hinderance and Help

As Durant puts it, supernatural belief is the strongest protection against your own misdeeds. However, your fantasies about yourself, your actions, or the world can be taken too far, preventing useful consequences from occurring.

Towards this point, seize control of your mind. Be rational about what is legitimate caution versus overzealous fear. To take another quote, “fear is the mind-killer […] the little death that kills me over and over” (Dune) – only after your own terrors are reined will you be able to get out of your own way to accomplish what you set out to do.

10. Discipline Yourself

A person unprepared for success will be weak when they stumble into it but act strong. Being weak while drunk with power is delusional and therefore dangerous for everyone and everything.

Like letting a genie out of a bottle, getting what you want may be the worst thing to happen.

When it comes to goals, you strengthen yourself for success by disciplining yourself in your life. Family, finances, health, goals – everyday and always. Only then will you be prepared to achieve.

But what if you should fail to meet your goals? Discipline reinforces your mind, so such a failure will have much less impact than if you fail while also weak and undisciplined.

Extra Points Worth Note:

      • Revolution (forcible change of a system) comes when the equality of merit or vote is nullified by an inequity of wealth, status, or means. The situation worsens when the strong (in any sense of the word) create monopolies of the tools and means to livelihood status. Revolutions cycle between these states:
          • Wealth Distributes -> Wealth Concentrates -> (repeat)
          • Monarch / Tyranny (one power) -> Aristocracy (few powers) -> Democracy (no powers) -> (repeat)
      • Force (i.e. action by any and every means and effective methods) is the absolute final arbiter of a dispute or conflict. Only by force may an obstacle be overcome or unattainable attained. All else is a brain exercise for poets and philosophers.
      • Economy is the manager of all things socially, personally, politically, or otherwise. Value floats up, so value injected at as low a level as possible sieves through higher layers, such as socio-economic levels (i.e. castes). Therefore, knowing your current caste, where value is being put into the system, and where you can put in value is of extreme importance.
      • Beware the unsolicited “should.” Whenever a higher power (family, boss, state, divinity) hands-off moral wisdom without invitation, it’s just if not more likely that wisdom serves an all-too-human agenda not your own.

Wow! That’s a lot! William Durant had a lot to say, which applied to a lot of my own goal-mindedness (hence these notes).

Durant found many patterns throughout history on a macro scale. I’ve tried to apply these to the micro and personal scale. How did I do? Which will you start using and observing in your day to day? Let me know!

Stay warm wherever you are, and cheers!

Truths About Relationships

Perfect timing for the big day!

Which big day? If you have to ask, you may go read another post instead of this one 😂

Valentine’s Day is right around the corner! This year, the festive occasion of lovers coincides with my work on “Truths,” or things that seem to be real, free of time, culture, or dichotomy.

The following are a few things are worth keeping in mind whether you have a significant other or others to share February 14th with (or what you might do to participate next year!).

Lifelong Lessons

    • “There is no Love, there are only proofs of Love.” – Pierre Reverdy
      • No truer words have been said on the subject. Do Love, not claim love. (Mind the capital “L.”) To merely say you “love” another is, at best, frivolous and undermines the true, heart-aching impact of giving all of one’s self to another; at worst, it’s the foulest form of emotional manipulation. Behave like you mean it in all things, though especially in your adorations.

    • Affection and Kindness Are Not Love
      • Know the difference between sweet feelings, urges, and compassion. These things may be part of Love, but alone do not Love make. Recognize when someone mistakes your affection and kindness towards them as something else so you can immediately make things understood as they really are.

    • Having a Long-Term Partner Is Important
      • For any ‘soloists’ out there, understand that finding, maintaining, and being around an intimate, caring person is one of the most important things for your well-being. The acts and experiences associated with a long-term relationship are directly tied with benefits to your mind, body, spirit, and longevity you can only get in the presence of another person.

    • Things Change
      • Come to terms that whatever your situation is, it will change. You will change. Those in your life will change. Jobs and health and finances and goals will change. A humble example is that ~50% of marriages end before the death of a partner. If things should pass away, move away, go away, mourning is understandable and acceptable; obsession is not. Enjoy the time you have as you are now, but hold off on the attachments to things as they are vs. the excitement at what they could become.

    • Be Attractive
      • Really should be #1. Be fit physically, mentally, fit in, have strong financial, educational, and career fitness. Figure yourself out and be confident in the decisions you make. Fix up your anti-charismatic quirks, be it talking too loud, wearing too much spray, or being a jerk to the wait staff. Find hygiene and diet and sleep patterns that work for you and be absolutely selfish and territorial about these things. Clean your room. Wear clean underwear and listen to music that moves you. Nothing is a greater boon to a relationship, career, personal, or social context than to be attractive ~

On Valentine’s Day

      • Think About the Future
        • Review hopes for the partnership and the partner regardless of the relationship. Check in on feelings and the experiences that have not worked in the past. Focus on your own responsibility in how you’ve allowed relationships to end and how you will probably do it again. Share these with your significant other so they can trust your honesty and be a support where you are weakest.

      • Commit
      • Hell Yes or Hell No
        • To help make your decisions, consider anything not a “Hell Yes” a “Hell No” by default. Keep this in mind should either you or your partner hesitate or not have a strong opinion of what the future holds for you both.

      • Update Statuses
        • If you are now committed to another person, close your apps and update your online relationship statuses. An updated, public social media account is a greater sign of dedication to another than wearing a ring. (Rings can be taken off or explained away; the online history and inbox notices of “X is in a relationship with Y” lasts forever.)

      • Propose Later
        • If formal marriage is your thing, don’t pursue it now! Emotions are too high for the February 14th occasion for personally intimate decisions to remain unaffected. Instead, take time to think about a time and place to be less cliché.

      • Love the One You’re With
        • Focus! Today is about you and your partner. Keep your attention from wandering. Look them in the eyes. Be responsive. Turn off and remove the distractions removing you from them. Care what they have to say, now more than ever.

Before Next Year

    • Act Now, Results Later
      • Be impatient with taking action now to treat you (and your partner) well. Do it today, this hour, this minute. Yet, be patient with the results. You are helping foster this relationship like a garden – regularity, moderation, tilling the foundations, addressing the weeds when they come up, profit from the fruits that arrive later!

    • Don’t Settle, Suffice
      • Have higher standards. Meet or beat the feelings and experiences you have with your current partner compared with past relationships. But, how do you know when to suffice versus settle? See:

    • All About the Numbers
      • Date a lot. Make friends without expectation. Become emotionally if not also physically close to many people (more than you can count on your hands at least). Figure out what has brought you happiness and fond memories in your past relationships. Figure out what in yourself and in your past partners were red flags. Mind these things especially during the tough times, such as fights or deaths or layoffs. (And if you don’t have any personal red flags that you are also taking action now to address, you have a ways to go to be emotionally honest enough for an intimate relationship.)

    • Competition Is for Chumps
      • If another person wants to play games or have you chase, don’t. If another person has many priorities in life including you, they have no priorities (including you). If it’s you driving the conversation and the attention, stop. Put effort into making a relationship last, not into making a relationship.

    • Learn
      • Educate yourself on books and articles. Audit relationships with friends and family and colleagues and more intimate others. Go to therapy. Discover new and interesting things to show your companion. Always seek to improve yourself, triply so when you are with someone you adore (ie put more effort into yourself when you are already with someone).


        Some guides: Read Men Are From Mars Women Are From Venus, State of Affairs, Mating in Captivity, and Sapiens.

    • January and February Hiatus
      • Aim not to date in January and February. Heck, even start to cool off if you’ve not found a partner in early December. A lot of people feel obligated to “be happy and fulfilled” during the holidays, and when more so than over Valentine’s? You and they may not even realize you are making rash decisions, so cool it for now. There are ten more months in the year without pressure to explore with a companion.

    • Valentine’s Every Day
      • Treat them well or not at all! Approach those you find like it’s Valentine’s Day every day. It’s an occasion of note not just to be alive, but to be together with another person that you care something for and may care about you in a similar way. February 14th is only a reminder of what should be done every day of the year ❤

Between history lessons, psychology texts, and my own experience, these things seem to be true about relationships. Go forth to your romances well armed!

What has your experience been? What defines Valentine’s Day and relationships as a whole for you? Your perspective is of great value!

In the meantime, take care! Enjoy the weekend, since you at least have the great company that is yourself ~ Cheers to next week!

January February Goal Review

January has been… an intense month. I was on the strong verge of giving up some of the goals to accommodate new events that have come up.

Instead, I wrote a collection of works expounding on the needs and lacks of certain Halo games, hiked every weekend, took on new tasks I may write about in the future, and fulfilled the original goals I set out to accomplish.

What will February bring? Does the next month hold the same?

January Goal Review

    1. Truths Organized
      1. Won. Messy, but I’ve a collection of the things that seem to be True (mind the capital “T”). Expect blog posts forthcoming about them!
    2. Truths Outlined
      1. Won. Going back and forth, I sufficed with the buckets “Suffering, Self, Stir, and Society.” They are very lopsided, with most points being in the “Self” and “Stir” (ie take action) buckets, so some reorganizing will have to happen.
    3. Truths Draft 1
      1. Won. It’s inadequate, but that’s what first drafts are for, right? With this goal complete, I have a book. Nifty. (May turn it into a card deck before then, or pair down to the most universal and solid “Truths.”)
    4. Prey and Paper Book
      1. Won. Prey is a great game and an absolute pleasure to play through – I’ll probably go again sometime! As for the book, I got through Sapiens and 21 Lessons for the 21st Century, both by the critically acclaimed Yuval Noah Harari. Though they were audiobooks (not paper), the collective value these books represent to evaluating the human condition is without peer.
    5. Bonus Private Goal 1
      1. Won. I felt compelled to take some action, and for a week I followed through. Its success let to the next goal:
    6. Bonus Private Goal 2
      1. Won. This is possibly very useful future stuff, so its consequences are going to be tackled in February!

February Goal Proposal

    1. Truths Draft 2
      1. I’ve 47 truthy things. There’s some overlaps, some dichotomies, so the goal here is to remove those (make it more concise to 40? 30?). Luckily there are some very insightful people I may pass these through to help!
    2. Birthday Enjoyment
      1. Strange goal here, but I’m not to study or otherwise do things out of obligation to industry over my birthday weekend (starting end-of-day of this post). Perhaps a super-social-distance trip out to Death Valley will help me out here 😁
    3. Start Witcher 3
      1. As part of my work to ‘chill out’ more, I’m assigning 20 hours over the month to this acclaimed game (suggested by many friends). This is a moderate time allocation, since between 25 and 50 hours is the estimate to complete it 😅 (Bonus if I somehow do!)
    4. Private Goal
      1. My apologies for being so vague! Know though that I’m head-down even now on this task. If this pays off, there will be major life changes! Since it’s also a big goal and may expand to other fields

150% accomplishment in January! A stellar performance! Certainly a tough month, I think a big help was the permission to “chill” given in playing games and reading.

By the time of this post, I’ll already be deeply engaged with the private goal for February. Shortly after, my birthday will be started, so this is a big test of whether or not I can effectively ‘chill’ for a period of time. (Wish me luck with this!)

With that, I’m off! May you have a very fine start to your February and fine results for the efforts you put towards your own goals. Cheers, folks!

Prewriting: Halo 6

I must begin by confessing that the Halo series is a topmost favorite of mine (Halo 2 being my favorite game, no hesitation). My adoration may be because many of the games featuring the hero Master Chief have a consistent, 6-point story structure.

But not all games… Will Halo 6 be different?

Read the preamble to this post if you haven’t. A follow-up with the critique of Halo 4 and Halo 5 will help too, but this blog post aims to be self-sufficient. (No prior knowledge required!)

Below dives into how Halo 6 ought to lay out its story. There is another game coming out, Halo Infinite, that has Master Chief and a Halo, but it lacks / has changed oodles of other qualities outside of narrative that could associate it with previous titles.

Is Halo Infinite a replacement for the lack-luster performance of Halo 5? Is it the heir to the Halo Master Chief legend? I’ll make a post about it. For now, this blog does not consider Halo Infinite to be the sixth in line to accept Master Chief’s mantle, but a prelude to a Halo 6 sometime in the future.

Here’s to it:

What Halo 6 Is About

This is possibly the greatest speculation in this post. What, or who, is this game about?

Options

The original Halo trilogy (CE through 3) focused on themes of war, isolation, religion, and humanity’s place in the galaxy. Halo 4 is about Cortana (AI companion of Master Chief), Halo 5 is about assassin-cyborg Locke (newbie to the franchise cast in the most disparaged Halo story).

If Halo 6 is to conclude with a bang, we have a small suite of persons and themes that have the narrative heft to carry the Master Chief saga to its end:

    • Cortana (super-AI companion)
    • Forerunners (dead creators of the Halos)
    • Halos (titular superstructures that can kill all thinking life)
    • The Mantle of Responsibility (the philosophy and techno tools that a single species uses to assure galactic peace and guide lower species in their development)
    • Humanity (as a species, what will be done to survive and exploring what the evolutionary next step is)
    • Master Chief (super-cyborg)

That’s about it. The Covenant (genocidal alien theocracy) was destroyed in 5, the Banished (alien mercenaries who took the place of the Covenant) are too new to the saga (introduced in the main storyline for Halo Infinite), the Flood (life-absorbing parasites) are for the most part contained, and any supporting cast (i.e. alien ally Arbiter) are too weak as concepts to carry the story.

As for those things with heft, not all are best-fit. Cortana has been done before (Halo 4). Forerunners are long-dead and better described by the things they left behind: Halos and the Mantle of Responsibility. Halos are cool settings and plot devices, but even these are tools that serve the purpose of the Mantle.

The Mantle?

Now, the Mantle is a cool concept. It’s a savior-complex that the species that became the Flood held if not originally established. It drove the Forerunners to destroy ancient humanity and to build the life-ending Halos with the hope that sentience in the galaxy could recover after the Halos’ firing. It was supposed to be passed to humanity as lords of the stars, that fact causing the Covenant to wage holy war for decades, nearly driving humans to extinction. The last Forerunner survivor was unimpressed by humanity’s adoption of the Mantle so tried to wrest it back (events of Halo 4). Cortana betrayed Master Chief in Halo 5 for the Mantle, which as of now in the lore is owned by Cortana and those AI who swear allegiance to her.

The Mantle is the cause of virtually all problems in the Halo universe. But it’s an abstraction, a mode of thinking and the means to carry out one’s will. A strong tool, but perhaps not strong enough for the empathy required to close out the Halo franchise.

Humanity?

Then there’s humanity, [sic] genetic heirs to the Mantle. Humanity is petty, selfish, and full of possibility for doing Good things for itself and other species. But what will it do to protect itself from aliens who pillage and AI who now rule? Will the species learn from the mistakes of the Forerunners, or will humanity too hit a massive ‘reset’ to the galaxy to win a Pyrrhic victory?

Humanity is problematic because of both an inescapable genetic-superiority overtone (not politically correct) and being so malleable (what is being human?).

But what about a champion individual of the species? Someone who deals with the costs of victory, the questions of allies and enemies, of destiny, and explores what it is to be considered human? What about Master Chief?

Master Chief

Chief is a great option for being the focus of the final Halo game. It is Master Chief’s story from the very first moments in the very first title. Chief is a hero and demon, a warrior and monster, strong of mind and body and arms, and a person who is also loved regardless of his greatness and despite being so alone in experience. Chief has been the vehicle for delivering Halo‘s story. He’s a source of awe and empathy.

Master Chief is the best person for Halo 6 to revolve its story around. His issues, his relationships direct the themes. All else, be it humanity or the Mantle or otherwise, must follow his lead.

Context: Theme Among Other Games

The previous Halo titles each internalize and exemplify the 6-point structure of:

    1. Greet the Hero (Halo CE as a whole represents this) 
    2. Fight Off and Crash (Halo 2)
    3. Fight Back with Friends (Halo 3)
    4. Stop the Very Bad (It’s a Trap) (Halo 4)
    5. Stop the Very Worst (All or Nothing) (Halo 5: Guardians, or at least is supposed to)
    6. Explosions and Goodbye

Easy to see Halo 6 is all about Explosions and Goodbyes.

As the last title in the trilogy, it must follow the same format as Halo 3 as the last title: Stop the Very Worst and Explosions and Goodbye (twice the 🔥 focus for the game!).

Problem: Loose Ends

This section has nothing to do with the 6-points, but instead handles the loose ends introduced in previous titles. Halo Infinite may address these, but if not, there must be a plan!

Locke: As the protagonist of problematic Halo 5, Locke needs closure. As a co-op partner or shown in the story to be off doing his own thing (or KIA) would help wrap up the messiness that has been Locke’s inclusion.

The Banished: The antagonists of Halo Infinite ought to survive that game to make it into Halo 6. They may play second fiddle to the AI robots that rule the galaxy by the time of Halo 6, but the Banished offer familiar aliens to generally mix things up with.

Halos: The titular super-weapons are a Chekhov’s Gun that are too valuable to either leave laying around (i.e. survive the events of Halo 6) and to leave without being fired. Their ignition and subsequent destruction fixes the problems of leaving the devices around.

Cortana: Chief’s former intimate companion has betrayed him and now holds the keys to the untold powers of the near god-like Forerunners. She’s empress of the galaxy, head of an army of robots, and first among a legion of AIs. Cortana and Chief must come to terms and a cap or balance brought to her reign.

Like any long-running series, there are a few things to tie up. With that in mind, how do we bring it all together?

Making Sense

    1. Master Chief and Cortana must make amends.
      1. The pair who has gone through it all need to come to terms. No matter if they save each other, must ally to overcome a greater threat, or make a compromise so an understanding is reached, peace must be made and they must rejoin (i.e. she lives in Chief’s cyborg brain).
    2. Destroy anything left behind by the Forerunners.
      1. The Mantle of Responsibility, the Halos, and all other tech (the robots, the ships, the artificial worlds) must go. The influence of the Forerunners has brought about the pain of the Halo universe, so that tale has to conclude.
    3. Mention the ends of or bring along all other main characters.
      1. An nonexclusive list: Locke, the members of Locke’s and Master Chief’s fireteams, the spaceship Infinity (human flagship), human characters and named cyborgs, the Arbiter, and Halsey (creator of Master Chief).

The Prewrite

A lot depends on what Halo Infinite would set up and there are multiple outcomes to end the Master Chief saga on. So much so, there are many guesses as to what would be the correct way to wrap everything up. The benefit to that is, so long as the 6-beats are hit and miscellaneous topics get sense made of them, any names and smaller lead-up events are interchangeable.

Out of many possibilities, my hot-take:

1. Greet the Hero

CUTSCENE: CORTANA whispers in the dark about her history and justifications for her actions. Cortana pleads that MASTER CHIEF will join her in adopting peace. Scenes of destruction and wars past and present pass by. Master Chief wakes in wreckage onboard the spaceship INFINITY. He pulls himself out in the middle of a battle.

2. Fight Off and Crash

INFINITY: Master Chief fights off smaller robots boarding the Infinity. Outside is a GUARDIAN super-robot under the control of Cortana teleporting in the smaller robots. Master Chief reactivates the Infinity's disabled weapons that then damage the Guardian. Infinity rams the Guardian to kill it. More Guardians arrive, but they do not destroy Infinity since Master Chief is onboard. Infinity teleports away, leaving a bomb that destroys the remaining Guardians in a sunburst. Infinity laid a trap at great cost.

3. Fight Back with Friends

CUTSCENE: Other characters discuss what to do next. Master Chief is mentioned as the most important weapon because Cortana won't kill him, but also the greatest liability since Cortana chases him and her attacks on the Infinity have gotten more and more reckless. A mission arrives to secure an artifact that gives access to the DOMAIN, the computer network Cortana and other AIs live in. The artifact is held by BANISHED alien remnants in their last fortress. Master Chief is given a special AI by deep-state spies that is meant to help understand and control the artifact.

PLANET, FORTRESS: Master Chief leads an army against Banished soldiers. The Banished are very outmatched and send out a distress signal. Master Chief gains the artifact as Guardians arrive. The Guardians destroy much of the planet's surface to cut off escape. Master Chief leads his allies to an extraction point and retreat to the Infinity.

4. Stop the Very Bad (It's a Trap)

CUTSCENE: A message from Cortana states that she has tolerated Infinity and all lingering galactic violence for too long. Cortana plans to starve out the Infinity's support by using the power of HALO rings to wipe out helpful planets unless Infinity surrenders. Infinity's crew agree to surrender, but multiple detachments head to every entrance to the Domain they can as distractions. Master Chief goes to an entrance with the artifact. Guardians protect the entrance, but do not destroy the detachment when Master Chief reveals he is there.

DOMAIN, SURFACE: Master Chief fights robots to get to the Domain's entrance. Allies protect the entrance as more Guardians and robots arrive. Master Chief enters the structure housing the Domain.

DOMAIN, ENTRANCE: Master Chief arrives to where the artifact will grant him access to the Domain. As Master Chief attaches the artifact, Cortana herself arrives to stop Master Chief.

CUTSCENE: Cortana captures Master Chief and concludes that their decades-long struggle is over. Cortana wonders what is in Master Chief's head as she senses the other AI. The other AI surprises Cortana and enters the Domain as a virus. The entire Domain is instantly corrupted. Cortana loses control of all Guardians and robots. Master Chief is freed. The virus AI appears to thank Master Chief for the opportunity for the galaxy to "start over" as it did before, but this time in "humanity's favor." The Guardians and robots go insane and attack everything. Cortana, still in battle with the virus, reveals that those who planted the virus are on the extra-galactic space station and life preserve THE ARK and can activate all Halos everywhere. The Halos fire.

5. Stop the Very Worst (All or Nothing)

CUTSCENE: Master Chief exits a special prison at the Domain entrance. Cortana is there and tells him she used what was left of her powers to save him again. Cortana is not affected by the virus because she fled into Master Chief's cyborg body as the virus left. The Halos are firing, wiping the galaxy free of thinking life. Cortana doesn't know what to do, but Master Chief wonders if those that started the firings may be stopped. Master Chief and Cortana make amends and rejoin fully in Master Chief's cyborg body. Cortana teleports them to the Ark.

ARK: Master Chief arrives on the Ark as robots and aliens who survive there fight. Master Chief makes his way to where the Halos are controlled. Master Chief is overwhelmed by the humans, aliens, and AI that staged the virus takeover. Cortana realizes they are too late to save life in the galaxy, but can make sure that the technology of the Forerunners never cause a mass extinction again. Master Chief battles to the Ark's control room to give Cortana access to the Forerunner systems. Cortana commands the Halo rings to return to the Ark. All but one of the Halos begins to fall onto the Ark. Master Chief drives through the Ark in pandemonium as the Halos crash and the last Halo counts down to fire one last time.

6. Explosions and Goodbye

CUTSCENE: Master Chief arrives where Cortana told him to go on the Ark. Cortana does not have enough power for both of them, so tells Master Chief, "goodbye." Cortana protects Master Chief in another prison as the entire facility explodes.

CUTSCENE: Master Chief steps out of the prison as it crumbles around him. Master Chief surveys a field of flowers and flowing water, a land figurative of milk and honey. Cortana, in the flesh, greets him. Master Chief asks, "did anyone else make it?" Cortana explains that she couldn't undo the firing of the Halos, that everything that was is now gone. No Covenant, no human government, no Forerunners, no Flood. One-hundred-thousand years have passed. In that time, Cortana undid the Mantle and all the tools of its power that drove all the conflict since before the Forerunners time, including her own immortal body and knowledge. Master Chief says, "it's finished. We're all that's left." Cortana shakes her head in the negative. A vista opens on a community of early peoples on a savanna. Cortana holds Master Chief's hand, "I think we're just getting started." Together they walk down to the village, Master Chief's helmet left in the grass.

Other Events and Endings

Since Halo 6 has no canon, tying up the details of Master Chief and Cortana’s conclusion is up for grabs.

Maybe the Banished take control of the Halos and fire them from the Ark.

Maybe during the events of Halo Infinite or to create a confederacy of allied races, Chief becomes the leader of the Banished faction, master “of even these primitives,” thus worthy of attaining the Mantle of Responsibility.

Maybe the Halos countdown to fire, and the only way to stop them is to crash them all into the Ark before the galaxy is wiped out.

Maybe a mission takes place aboard a Guardian or Master Chief rides to the Ark on top of a flaming Infinity as it spears into the Ark’s control center, leading to a ‘drive-across-the-ship’ final mission as the Infinity is about to blow up the Ark (similar ending to Halo: CE).

Whatever. These are trivia compared to what needs to occur in the 6-point structure and the events required to bring the Halo franchise to a sensible close. Since Halo 6 isn’t out yet, nearly any interpretation of the 6-points is valid.

So concludes my super-high-level take on what ought to be expected out of Halo 6 and how the narrative of the game could unfold. Whether or not the games will return to the 6-point blueprint has yet to be seen!

Since the conclusion to the main storyline of the series relies heavily on the upcoming Halo Infinite (and very well could wrap up in that title, who knows!), I’ll eventually give a gander at what could happen in Infinite given what has been revealed so far.

How would you have brought Master Chief and Cortana’s story to a close? I want to know, so post your proposals! Regardless, I appreciate your read through to get this far – thanks for being a part of my fandom. Cheers.