December Goals Revisited

Hey, folks! After four hours wrestling with Audacity and an inexplicable series of crashes, I’m writing you a post. Boring!

We’re gathered here today to remember that we command our tools (ie goals, schedules), they don’t command us.

That clear? Cool ๐Ÿ˜Ž Now that we have an understanding there, I’ve come to understand December needs some rehashing:

  1. Keep the Podcasting and EOY Goals
    1. Parties and seeing friends and remembering the year – check!
      Podcasting? Hopefully. I’ve really borked Audacity – by the time you read this post, I’ll have decided on my own what to do ๐Ÿ˜‘
  2. Step Back the Modules
    1. ย I had such aspirations to write three full games in the month of December… Oh well. Instead, you’ll see three mini-tabletop role playing games. A page for setting, a page for mechanics and characters, a page for phases of play, and a few pages for items and NPCs.
  3. De-escalate Shallow Seas
    1. “Great vague-booking, Jimmy! What the heck does that mean??”
      It means I’m down-scaling 40,000 words to write to 10,000. (40K would be about 80 hours of writing over three weeks at my 500 words / hr.) I’m also nixing the idea of a first draft – We’ll start at the beginning,ย but correctly this time.

I had a long rant for you about how tools and what we set out to do shouldn’t consume nor command us… how goals aren’t our tyrants – we’re our own masters yadda yadda ya…

It sounded better spoken. Maybe you’ll hear it someday if Audacity recovers ๐Ÿ˜ Or I’m short on post ideas ๐Ÿ˜…

Whatever the case, take care! I’ll aim to get something cast-worthy your way soon ~

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Jimmy Chattin

Processor of data, applier of patterns, maker of games and stories.

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