Goals Recap – December 2019

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Phone screen lock images from Yigit Koroglu, Yoshikazu Yasuhiko, and the National Archives Catalog.

December heralded the end of not just a tough year, but a decade.

Many things happened, including a few goals. I’m very comfortable in what all occurred because I have a mind of what’s required in 2020. (More on that later.)

Regardless, we do need to review what got done and what I let slip:

  1. Podcast
    1. Failed. I had podcasts ready for every Friday in December. However, between technical failures and my own forgetfulness to schedule their release, only 50% of the casts made it out in time.
      Into the future, I want to be more regular, though podcasting will fall from the position of priority it’s enjoyed for the last two months.
  2. Abridged TTRPG Modules
    1. Winning. I wrote an article on scaling back my game designs. Guess what I didn’t do? 😅
      I have multiple tabletop roleplaying games being polished right now. I’ll see about providing a sample soon for your potential play. Sound good?
  3. Shallow Seas 10K Words
    1. Failed. I did not make it. However, Shallow Seas and other stories will be top priorities in the next decade.
  4. Celebrate EOY
    1. Won! My end-of-year letter is written, I had loads of fun, and a smidgen of time was spent with some very important people in my life.

50%-ish success rate. Pretty bad, especially considering I backed off a bit. For December though, I don’t much care. Analyzing my 2019 and peering into the future, I’ve found more important things to concern myself about. Writing, property, financial milestones… I look forward to sharing not just January’s but 2020’s goals with you in a bit!

Published by

Jimmy Chattin

Processor of data, applier of patterns, maker of games and stories.

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