Short Story – Unblinking Skitarii 1

This is the unofficial story of Skitarii IB-13, a cyborg warrior of the grim dark 41st millennium. She flees through a crashed alien battleship from a failed mission, hoping to regain contact with her tech-priests in orbit. However, IB-13 fights to survive against a new foe that seeks nothing but her destruction.

Detached from their fleet above, they’d slaughter the aggressors. No default state existed apart from that, this Will of their Machine God, the Omnissiah.

Boots pounded the deck plates as a pair of Skitarii super-soldiers ran through the halls. With the aid of their cybernetic limbs, they rushed through empty corridors of alien design, the charred dust of the former owners billowing in their wake. The external din increased the closer they got to a rip that stretched for over eighty meters in the ship’s hull. Sliding under the tear’s lip, IB-13 and IT-XH blurted a set of binary queries and replies to each other. With a thousand transactions a second, they debated the benefits and detriments of the decision before them: fight or flee.

Their delay only came because of the differences in their make. IB-13 was a Ranger meant for more long-range engagements while IT-XH came optimized for the more moderate reprisals of the Skitarii Vanguard. It didn’t help that the Vanguard’s natural output of radiation and the radium weapon she hefted filled IB-13’s receivers with excess static. After a debate transmitted in seconds that might fill a novel, their numbers aligned: They’d bring the offensive to their new, terrible enemy outside.

IT-XH synced a timer between them. As the milliseconds met their mark, IB-13 stepped up to the ledge in mirror to her companion, last of what had been a century. The radium carbine she’d commandeered from a battle-inoperable Skitarii rose with her augmented sight.

In a moment, she unleashed killing rounds while her targeting systems struggled for a lock. Rules of engagement dictated that she ought to have waited the extra cycle time to fire precisely. To bend her ingrained protocols in the context of a normal fight would have required the override of a Skitarii Centurion, leader of an entire cohort of cyborgs. As there was only IB-13 and IT-XH, their own kill-analyses would have to suffice. Regardless, with a ninety-eight-point-seven-nine percent accuracy calculation using only sight, their foe would suffer.

Her aim held minor concern for her. Those outside felt the same. Arcs of energy blistered and boiled the ship’s torn hull around IB-13. By sheer volume, the barrage of return fire nearly blinded the Ranger’s visual receptors. She ducked faster than her original organics could have ever hoped to as the shots corrected their aim towards her. Fluorescent green rounds tore chunks out of the opposite wall, sizzling through the thin air where she’d been.

Her comrade IT-XH continued to shoot, , taking an extra sixteenth of a second more than their firing solution had provided for. Such was the aggression inherent in Vanguard models. Tragic that so useful a drive served so poorly against the overwhelming odds.

IB-13 caught all of the impact through the hyper fidelity of her unblinking eyes. IT-XH’s helmet, for only a moment, split and peeled away from their face. Metal and plastics and flesh and silicon and bone flayed away. The matter disappeared into the crackling white light. At last, the horrific decimation exploded with the sound of a wet egg. The explosion flung cranial fluid and shards of steel about the hall. Something moist and gooey splattered on IB-13’s cloak.

Slack, IT-XH’s rifle fell to the floor with a clatter covered by the wale of eldritch energies scything overhead. The body collapsed with a heavy whoosh of cloak and armor. If IB-13 had the ability to smell in the traditional human way, a sense lost sometime during her innumerable operations to become a Skitarii, the stench of burnt rubbers and tang of carbonized metal would have been logged as a horror peerless in the cyborg’s experience.

While missiles struck above and around her, the Ranger picked through the smoldering robes of the fresh corpse. That she and IT-XH had logged thousands of hours in operation together, that now the Vanguard was so much a pile of meat and wires gave her no pause. Their mission was still not complete. It was the Will of the Omnissiah, the dual-faceted god of the Skitarii, the warriors but a humble branch of the Adeptus Mechanicus. A report needed to be made of their findings inside the crashed vessel so the magi of Mars could add to the records this new threat. The value of battle data alone dictated that she must survive at all costs.

If the scavenging cyborg had access to the network, she could account for the entire inventory of IT-XH’s kit. Without it, she rummaged through the common storage locations on a Vanguard’s body for whatever could be found. The rifle was for her excessive compared to the radium carbine already carried, though she had capacity for an additional grenade which she kept besides her own. IB-13 found no melee substitute for her arc maul, IT-XH having must lost their hand-to-hand weapon in the brutal room-to-room fighting earlier.

Inside a titanium-corded pocket she discovered radium ammo magazines whose radiation tingled through her gauntlets. IB-13’s calculations for expected lifespan ticked-up another notch. Adding these to a digital inventory, something else gave off a slight magnetic signature. IB-13 pulled out a rust-colored talisman, a symbol of faith in the Machine: a skull haloed by a cog wheel. Functionally useless, it was objectively more important than a dozen of her other pieces of armor or garb. She took off in a crouch, securing the pendant as she weaved from cover to cover.

The next hall held more than the last one. The Ranger slipped her way around blue-skinned bodies splayed haphazardly around doors and consoles. Some clawed at locked doors. Others held their throats. It didn’t take IB-13’s post-human abilities of deduction to conclude that these “T’au” had suffocated. They likely died long before the vessel’s crash, though she couldn’t be precise. The Adeptus Mechanicus fleet had been in pursuit for an unacceptably long time, harrying the T’au’s flight with cannons and bombs.

Data was the most holy property of the Adeptus Mechanicus technopriests of Mars, circuitry the most sacred of study for the cyborg Skitarii warriors. These aliens, these thieves, had taken both and paid for it with thousands of their lives. They were easy to kill. They stayed dead. The new enemy that had surprised the Skitarii were far less obliging.

Regardless, the T’au had received divine judgement. Now IB-13 had to find a vantage to exact a toll on those creatures that stalked after her.

The T’au warship seemed a maze. The behemoth, one of the T’au’s largest, was run through by the guns of the Adeptus Mechanicus in their weeks-long chase. Corridors collapsed into others, doors remain locked while other holes cleared through entire decks. The wreckage acted as a tomb now for human cyborgs and T’au crew alike. That the blue-skins dared pull off a swindle of such proportions…

Now the silver monstrosities outside had the position surrounded and infiltrated. IB-13 had reconnoitered the enemy advance with surviving members of the Skitarii retrieval squads. Like ants, the automatons had spilled into the halls, through the deck plating, and translocated in glittery sheens amid the Skitarii’s formations. The Skitarii, living weapons of the Martian Empire, were caught by surprise. She’d been caught by surprise. Though they’d fought with whirling blades of supersonic titanium and arcing lightning guns, over eighty-percent had dissolved into oil-slick smears within moments of the ambush.

IB-13 chanced to inspect her internal network systems. The communication queue held no new messages. All of her outgoing requests were yet pending responses. No data, no direction, no oversight. On her own for over the last hour. Not even IT-XH functioned to share processing capacity.

A hatch led up and the Ranger took it. She needed to keep moving. Anything with the means of slaughtering her kin like so many herdstock would have devices to track a lone warrior in the bowels of a dead ship. Maybe the interference preventing her signals didn’t discriminate and the ambushers were blind too. IB-13 had to optimize for that possibility. It was the only one that predicted her being alive after more than a few minutes.

When no threat appeared, IB-13 allowed her post processing systems power to review the terribleness of the mission. The first indication of trouble had been when their dropship lost all transmissions with the flotilla in orbit. The airwave interference of the vox spread, knocking out dropship-to-dropship traffic. As the strike team made their way inside the downed alien craft, communications with their lander was lost to them as well. Infrared laser messaging, subvocal vibrations, and gestures were all they had left while they sought out the T’au’s holds of plunder.

Despite a lack of transmission mediums, the cyborgs’ tactical progress couldn’t be hampered over such a meager concern. Despite the massive damage to the vessel’s infrastructure, the Skitarii scouted through the mess. By a semi-navigable route, the ancient database of Adeptus Mechanicus was uncovered. It proved too easy.

Continued in part 2.

This unofficial work is published under the Intellectual Property Policy of Games Workshop Limited: https://www.games-workshop.com/en-US/Intellectual-Property-Policy

Quarterly Goals – September 2019

The last quarter had some drifting in my focus towards game design and software development and away from writing. It was so impactful, I was thinking of taking a quarter off to see what I naturally drew myself to doing. That train of thought was thrown out posthaste – there’s so much exciting stuff to do, why skip out on what should be some easy accomplishments for myself?

We’re going to split this next quarter into three buckets with three criteria each. Check ’em out:

My Goals Due September 2019

  1. All About Writing
    1. I will produce 1 outline a month. Likely more will be generated, though extra time will be given so I don’t get off track like I did on the in-hiatus Shallow Seas novel. Let’s count an outline as at least 5 pages.
    2. I will rewrite a fanfic so it’s not a fanfic, but something I can really own. People are inspired all the time by others. My They’re Aboard is one such case, though with a bit of tweaking and world-building, it ought to stand well on its own.
    3. I will keep up this blog. That’s going to be things such as a larger post exploring the need for gratuitous weaponry in science fiction and shorter updates on works in process.
  2. Game Time
    1. I will investigate the problems faced by Game / Dungeon Masters (DMs). This all spawned from when I heard someone lament that no one in a Role Playing Game (RPG) wanted to have the responsibility of DMing. I hope to provide some solutions to that, like:
    2. A RPG card-based system to ease campaign setup and running. I’m using Magic the Gathering cards at the moment. They’re surprisingly useful, though more work is needed for items, traps, locations, time of day, distances, weather, etc. I’ve high hopes for this one.

      Person Holding Brown Card
      Man holding card about rules from Pexels.com
    3. I will get a tabletop RPG into a prototype state. Between players acting as tank commanders w/ crew, players being the leaders of space fleets and worlds, or a study of this game The Orc and the Pie, someone somewhere should be able to play something (sometime).

      Man's Holding Swords Clip Art
      Role players from Pexels.com
  3. Evolving My Work
    1. I will study coding on LeetCode. It was suggested to hit-up 50 questions each of the easy, medium, and hard categories. I trust this person’s advice, so I gotta get on it!
    2. I will read two work-related books (with notes!) every month. Despite the list possibly changing, I can look forward to:
      1. The Effective Executive
      2. Tribe of Mentors
      3. Changing on the Job
      4. The 21 Indispensable Qualities of a Leader
      5. The Design of Everyday Things
      6. Linchpin: Are you Indispensable?

        Book title from Amazon.com
    3. I’ve another, but it’s private. JimmyChattin.com may take a hit in contributions if this comes to pass.

That’s it for now. Depending on what comes, I’ll flip the table on all of this. As Captain Barbossa would put it, these are “more what you’d call guidelines than actual rules”. In the meantime, here’s to a successful quarter!

19SQ3.jpg
Phone lockscreen source image from Pablo Olivera

BONUS

Checking the Toggl (my favorite time tracker) analytics for the last 17 months as it comes to time spent on goals, the numbers are very humbling. (Spoiler: I don’t spend enough time pursuing my goals.)

Last year, I spent an average of 33.6 hours per month on goals (2019 at least is 37.5 hours per month!). In the 17 months I’m referencing, we are at about 35.55 hours a month, or 105 per quarter.

It has taken me about 17 hours to come up with an outline (any draft would be a conservative 500 words per hour). That’s 51 hours out of our 105. 54 left to go.

The blog has, on average, taken 2.5 hours per post. If I keep with 2 posts per week for 12 weeks, that’s 60 hours… Let’s aim more for half that at 30!

Down to 24 hours.

Edits for stories tend to be about 22 hours split between 2 unequal stories. Assuming the They’re Aboard rewrite has more than my typical editing required, let’s assume 22 to be a generous cushion for the changes.

The games will be… problematic. It’s been awhile since I’ve fully designed tabletop games (checkout my mods!). We can say that 8 hours is the most I’ve spent on designs this year in a month, so let’s assume 8 per month, 3 months, for 24 hours total.

Everything else gets wrapped up in my normal studies (LeetCode) or reading.

Ouch. We have -22 hours left over at the end of the quarter if we’re diligent, not counting the quarterly review and next quarter planning. These might be called “stretch goals” 🙂 Whatever the case, time’s ticking!

Round Black Analog Table Alarm Clock
Clock and coffee from Pexels.com

Quarterly Goals Recap – June 2019

Read the original post here.

Out of four goals, how did we do?

  1. Finish the Draft of Shallow Seas
    1. Failed. Didn’t even touch it. There’s a lot wrong with this almost-draft of my first novel-length work. So much so, and myself still evolving leaps and bounds as a fiction writer, it’s best to put Shallow Seas to rest for now. Maybe after pushing out a few more stories, we can revisit the world of Shallow Seas.
  2. Finish Edits on Two Outstanding Stories
    1. Won. Unblinking Skitarii (a Warhammer 40K fan fiction) and They’re Aboard (also fanfic) are done! Done done! In the near future, these two short stories will be posted. They’re Aboard is also the planned subject of one of my goals for September 2019 – keep an eye out!
  3. Create Lists for Life
    1. Won. I’ll spare you these for their private and very personal nature. This will be a true win if I can live by these guiding bullet points to have a more fulfilled life!
  4. Create and Sustain JimmyChattin.com
    1. Won. WordPress made it really easy to get started and to keep up posts. It was on me to find something(s) to talk about. Getting 11 (now 12) posts out, 3 pages published, and plans for more, this is a definite win.

75% success! It’s been a fantastic last three months. Despite a loss of friends and coworkers, more friends have been made and I’m more secure in just about everything.

Success Text
Success from Pexels.com

Life is good. Let’s see what happens in the next quarter.

May’s Hiatus

Try as I might, a quality post couldn’t be finished for today. Don’t only trust me when I say it’s for a good reason!

Other than next quarter’s goals, I’m taking the rest of May off of blog posting to work on both some big articles and short story writing. These are planned for mid-June, though that totally depends on how much the content balloons.

White and Red Balloons
Balloons from Pexels.com

Here’s a preview:

  • Simplified Dungeon / Game Master session generation.
  • Involving the DM / GM as a ‘god’ needing player ‘belief’ to exist so the DM / GM can bestow boons on the players.
  • A tabletop space-empire RPG.
  • A tabletop tank-squadron RPG.
  • Studies of why gratuitous weaponry is viable in many fictions.
  • New thoughts on story structure.
  • A treatise on converting fan fiction into fiction eligible to be sold.
  • Numerous short story fictions currently in editing.
  • Trying out Twine.
  • Many story outlines, including:
    • The story of Aladdin and his magic demon lamp meets Night on Bald Mountain.
    • Magical Cthulhu teens uncovering the truth of their powers.
    • The last demon on Earth trying to make sense of what happened to get them there.
    • Rapture as the last option for a Heaven losing a war to Hell and a single soul’s discovery of what lies at the bottom of all existence.
    • How the survivors deal with all the suns in the galaxy going out in a span of years.
    • After conquering the lands of death, the queen of horror seeks mythical shores, home to a thing called “life”.
    • More! (Or maybe I’ll screenplay my own Season 8 of Game of Thrones 🙂 )

Am I reaching? Yes. Will I have things to show for it? Yep! Might it be fun? Surely.

Person's Hand in Shallow Photo
Reaching hand from Pexels.com

Thanks for your patience. Check my Twitter @JimmyChattin regularly for updates!

Software Worker’s Dichotomy

Other the years of working in the software industry, I’ve seen a trend towards dichotomy. (This is speculation, mind you.) The theme is that programming folks being hired and kept are starting to fall into two role buckets:

  1. Architect – the person responsible for how all the parts fit together, knowing advanced software engineering concepts, SME on programming languages, and keeping an entire piece of software in their head.
    1. Benefits: Experienced, able to handle abstract problems and make decisions, can have vision, knows how to optimize programs while coding.
    2. Cons: Not enough people like this, rarely seen together with other Architects, detached from day-to-day processes, superiority complexes possible.

      Person Holding Gray Pen Sitting Near Laptop
      Architect from Pexels.com
  2. Code Monkey (CM) – the person told what to do and often how to do it; implementer of code on a line-by-line basis without understanding of how the program ought to work.
    1. Benefits: Cheap, plentiful.
    2. Cons: Unable to grasp conceptual discussions, cannot make meaningful decisions, likely to create more problems of correction for Architects if not given explicit instruction.

      Grayscale Photography of Three Wise Monkey Figurines
      Monkeys from Pexels.com

Hear me out for what I’ve seen.

Let’s start in the 2000’s. From those learning to program along with myself, most had no grasp of the conceptual aspects of code (ie, they were Code Monkeys). They were many. Me, new and naive, could work my way out of a paper bag given enough time, but that’s that; far from Architect, but driven beyond the role of CM and surrounded by them.

Entering banking security, I created new systems from scratch, monitored their performance, and communicated the soul of the work to others. I was an Architect. But I also worked with other Architects (experts at the company), making new projects difficult to integrate.

Following up with healthcare work, I had the privilege to see Architects and CMs working together. Architects needed awe from the CMs because they were never wrong; when they were, things got expensive, dangerous, and people were reprimanded. The company I worked for also desired not Architects but CMs, many of them for cheap. To get the recruitment numbers, fresh college grads and foreign visas were required in astonishing numbers. (At least a strategy of making CMs into Architect-like persons continues to contribute to the long-term success of the company.)

For Microsoft, I got to be an Architect again! My insight provided solutions to numerous business cases, be they quarterly goals or daily challenges. This largely worked because I could move fast, deliver apps without butting heads with others, and created documentation such that persons in need could CM their way to a solution on their own for common issues. The rest of development wasn’t so lucky; this is where I saw Architects wielding CMs full-bore in the dichotomy trend.

Later in the gambling industry, I did the kinds of work done for Microsoft at a new company. I was half Architect being self-managed; half of my time was as a CM, maintaining and expanding the work of others from before me. Though, as my responsibilities grew and shifted, I get a front-row seat (too close for comfort?) to the Architect / Code Monkey trend and all its conflicts:

  • Multiple Architects cannot agree on solutions.
  • Architects abandon daily processes.
  • CMs usually cause more work for the Architects in code reviews.
  • CMs require constant check-in to ensure the right work is being done, or will reaffirm any course of action to the point of stagnation.
C++ Screengrab
Code from Pexels.com

Now, there’s bleed between Architects and Code Monkey’s still. As mentioned, I used to both Architect and Code the solutions to problems. Architects and CMs I know typically still code or make design decisions on their own.

But their numbers are few and they are dwindling.

Am I correct in these observations? Really only time will tell. Meanwhile, the software industry I grew up with is shifting in my sight. Instead of agile cooperation between peers who are all on the same level, Architects compete against each other in a rat-race of expanding technologies while Code Monkeys exist as replaceable cogs. It’s George Orwell‘s 1984 worker dichotomy of the Party and the proles.

I hope to be wrong.

Thinking About Trivial Conflict

After seeing Avengers: Endgame and a pivotal episode of Game of Thrones last week, I come away awestruck by the scope of the conflicts.

One deals with half of all beings in the universe (the universe) dying; the other, a seemingly unkillable king of the dead wages war against the living in a hellish blizzard.

It makes superheroes punching each other (Avengers) or bickering about who owns which castle (GoT) just seem… So trivial.

Let’s also take a look at a few other hugely-grossing conflicts:

Yet, our personal stories are still about nations at war, gangsters and the law, the fly in our soup.

We know the vastness that lays before us in the future. With this prescience that extends from the outcome of our own lives to the outcome of our world and species, what are we doing with what is objectively trivial conflict?

It’s called into question my fascination with big space battles and urban tank fights. These are seemingly trivial.

What is there to do?

I don’t know how to handle a shift in focus on the macro-level, but maybe I can adapt to my own predispositions. It can’t be helped who I am, but I can help what I do in my story creation.

From now on I’ll endeavor to set the stakes before I set the conflict. No more senseless violence – if conflict must be acted on, it must be after all nonviolent approaches have been investigated. Never should conflict be glorified. May a person or force in writing do something barbaric, there will be severe, long-lasting, terrible consequences for all involved. A motive will be considered petty if it’s anything less than meaningful to the entirety of a person’s life. And if I can, at the end, despite any suffering caused or endured, there’ll be evidence that it was worth it, that the universe is one step closer to saving itself from entropy.

I can do something about setting the cultural gaze a little higher, a little farther. If I may, I’d beg you to do the same.

Case Study: Iterative Design

Sometimes I get inspired and sometimes that inspiration needs some work.

That’s what happened here when I saw part of Theo Stylianides’s AutoBots, Scattershot:

AutoBots-Scattershot.JPG
Scattershot from AutoBots by Theo Stylianides

The thought that come to mind: “Cool! Put a 5-inch naval gun on a truck! Suppress tanks with rapid fire, stability, and elevation, not to mention artillery support and modular design.”

The way I think is in pictures. Names? I ‘see’ it written. Someone says ‘cat’? Fuzzy cat face that is probably no feline I’ve ever seen. Truck with a cannon? A drawing:

Sketches-Original-Long.jpg

Looking at this, we need to consider street fighting and firing the cannon perpendicular to the axis of the truck. If that cannon fires, the truck will tip over or at least be rocked mightily.

So what can we do? Start simply: Make it so all sides are equal, that the cannon’s force in any direction is supported by the vehicle.

Sketches-Original-Square.jpg

That’s more like it!

Though exposed, the cannon’s firing and reloading mechanisms are automated (see earlier in the video above for how that is done). We can stick a binocular camera set on it and seat the driver and gunner within the vehicle’s hull here.

SketchCrewCab-Clean.jpg

We’ll give it six-wheel drive for the streets and rubble present in urban fighting. On the back is a rack for additional ammo, fuel, or whatever we want. Ammunition is kept under the turret between the crew cabin and the engine at the rear of the vehicle. (A heavy engine’s weight can be made up for with thicker front armor to protect personnel.)

Objectively, this vehicle is pretty big as a target. Point-defense smoke for enemy sensors, lasers for missiles and ablative armor for kinetic rounds should do it. Let’s finally add a remote antipersonnel turret (yes, the lasers could selectively cook baddies too, but what do we do if it’s cloudy?):

Sketches-Side2.jpg

Viola! We have a truck with a naval-grade, rapid-fire, ready-to-be-modularized cannon!

This shows how I value function over form despite function being inspired visually. Have a problem? Change or add to the design to fix it, regardless of aesthetic.

As a happy accident, the weapon platform can join a small, personal fleet of ground fighting vehicles that fit a sci-fi ‘block’ theme:

Sketches-Lineup2.jpg

Thanks for getting this far. How do you get inspired? What do you do when that inspiration hits roadblocks? I’m always looking for ways to improve my problem-solving ability!

Competition Is for Chumps

Hear me out.

While some people think competition is well worth the punishment, there’s a case to be made that competition is for chumps.

Competition is stress. The body and mind typically fails under stress. Soul and faith is tested. Relationships degrade and IQ drops. In short, competition kills.

Woman Holding Her Head
Stress from Pexels.com

Doesn’t that mean those that can deal with and survive stress are better? The fittest? The opposite – those that survive competition either overpowered the opposition with minimal cost or were so weakened they are consumed by another overpowering force. Competition is only for those already fit above and beyond their competitors; anything else is destruction.

Something as small-scale as an argument between colleagues (a competition of who’s correct) is detrimental. What happens if you win an argument? You lose, having possibly damaged the relationship between you and the other. What if you lose? You lose, ego bruised, stature likely downgraded in the sight of the colleague, and you run the risk of public humiliation. Competition gave you nothing despite you ‘surviving’.

Remember the Cold War from 30 years ago? A sense of competition that couldn’t be helped during World War 2 bled over into the years after. During that time, the world saw the greatest increase of weapons production ever.

Men in Black and Red Cade Hats and Military Uniform
Russian soldiers from Pexels.com

From the display between the US and Soviet Russia, at best, we have a destabilized Middle East, a proliferation of nuclear weapons, and ongoing tensions. It could have been worse. The Cold War nearly got “hot” multiple times (Korean War, Sputnik, Vietnam War, Cuban Missile Crisis, any number of James Bond films), the consequences of which would have been the end of human civilization.

Why did we approach our own extinction? Competition. Capitalism vs. Communism. East vs. West. My army is bigger than your army.

So what do you do if faced with competition?

As mentioned, one must end it quickly by being absolutely overpowering by at least a magnitude (eg a competition of 1 requires you to be a 10). This can happen by letting other competitors go at it until you swoop in to take what’s left. However, whatever is being competed over will suffer (think of a football), leaving you with less, requires patience, and in no way guarantees success (there could be a magnitude 10 still left compared to your 1).

You can still win, though. When faced with competition, decline to compete.

Here’s a few ways how:

Kick Chess Piece Standing
Chess pieces from Pexels.com

Back Down, Rise Up

Backing down can be deemed as a weakness. This is only the pride of the moment getting in the way of any goal, or at the foundation, survival.

Say a person wants to take the lead on a project that you could also easily lead. You could use your skills or position already as a leader to squash their ambition. Or, you could let them take the lead so long as there’s no obvious threat to you. Do the latter.

With the other person as leader, they will do one of two things. First, they might prove themselves a fine and capable person, improving the situation for both yourself and others. If the first option fails, they will fail, taking the fall in your stead, no matter the reason. Should the second event come, it allows you to rise up to take charge again, hopefully also having a large amount of work done. Additionally, with a bit of compassion, you can improve the relationship with the person who tried and failed, but only because you didn’t butt heads in competition!

Secure Your Niches

It goes back to that “order of magnitude” thing. Leave where there is competition to secure where this is none (10 to 0!). That’s a niche.

Should you be so lucky as to be a first mover you gain momentum over any incoming competitors to your niche. It doesn’t prevent you from being displaced (there were Ubers before Uber), but it makes it a lot harder to be uprooted and still allows you to find more niches in the future.

On a global scale, a country could dominate any number of areas: tourism, ecology, education, shipping, infrastructure, computer science, production, military, diplomacy, art, writing, population, language, service, etc! The people of a country suffers when that country tries its best that’s only as good as some other country’s worst. Such is competition.

Grayscale Photography of Human Skull
Skull from Pexels.com

Takeaway

Competition is detrimental to you, others, and your goals. Even an order of magnitude advantage over other competitors only goes so far.

If something really must happen that involves competition, I encourage you to check your expectations.

Otherwise, consider letting others take the charge for you. Or better yet, compete against nothing after discovering your own niche.

History is full of competition. I’d like to see anything but the most dire cases not also causing suffering. From others’ examples, I’ll decline most all competition because “[…] doing the same thing over and over again and expecting different results” is for chumps.

Lasers + Shields = Boom in Dune

Warning: There is going to be math later. (I’ll try to make this deduction as fun as possible!) To business –

Immovable, Unstoppable

In Frank Herbert’s Dune, there exists protection that cannot be penetrated in the form of shields. Shields are immovable, covering everything from people to planets. This led to the end of ranged warfare as we would know it in Dune‘s universe.

There also exists “lasers” (let’s call them “phasers” for now) when fighting at a distance is called for. Phasers can cut through anything and might be considered as an unstoppable force.

Assorted-color Laser Lights
Lasers from Pexels.com

When shields and phasers interact – that is, when the immovable meets the unstoppable – a huge explosion results:

A lasgun-shield explosion was a dangerous variable, could be more powerful than atomics […]
– Dune

Hearing this, I got to thinking. What kind of explosion are we talking about?

To find out, let’s first define our terms:

  1. Phaser – We’re going to consider this as equivalent to the Star Trek phaser. Those tools were also able to cut through anything and more, dissolving entire mountains in the early pistol-size variant.
  2. Shield – Here we assume that to stop any force, there must be an equal and opposite force. In the case of a phaser, we assume its disintegrating ray would be sent directly back along the line of the ray. Anything hitting the shield would disintegrate itself.
  3. Atomic – A nuclear weapon. For our purposes, assume 15 kilotons of explosive power (this was the power of the first atomic bomb in history).

Here comes the math…

So we shoot our phaser at a shield. At the speed of light, the shield deflects the beam back at us. Our ray hits and dissolves the matter in our phaser. All that matter has to go somewhere, right? With E=MC^2 (energy equals mass multiplied by the speed of light squared), we know that:

  • Energy (in Joules) = ?
  • C-speed of light squared = 9 x 10^16 meters^2 / seconds^2
  • Mass of a phaser = .340194 kilograms (assuming 12 ounces)

Therefore:

  • .340194 kilograms x 9 x 10^16 meters^2 / seconds^2
  • = 3.061746 x 10^16 Joules

A kiloton (measured in the mass of TNT-equivalent) is 4.18 x 10^12 Joules. We can cancel a few things out:

  • 3.061746 x 10^16 ÷ 4.18 x 10^12
  • = 3.061746 x 10^4 ÷ 4.18
  • = 30617.46 ÷ 4.18
  • = 7324.7512 kilotons

The energy held inside the matter of our handheld phaser is approximately 7324.7512 kilotons. To put that into perspective, that’s more that 488 atomic bombs.

Grayscale Photo of Explosion on the Beach
Atomic explosion from Pexels.com

Let’s assume a 0.03% efficiency in converting mass into energy (equivalent to modern atomic weapons; not the most efficient conversion we can implement). That’s still some 15 atomic bombs going off. In your hand.

Little wonder the characters in Dune wouldn’t bring a gun to a knife fight.

Silver Butter Knife
Knife from Pexels.com

Sleeping God

Six months to Halloween. Let’s get creepy:

Our trumpets blow unceasingly to keep the Eternal at bay.

It has been a million millennia. More. The records are wasted now, burned long ago to fuel the forges for our Instruments. Always our Instruments.

Yet I will take this luxury here, secretly, to write with valuable resources my thoughts. Even mindfulness is a crime for the energetic glucose it consumes. I would choose to burn it for my own peace rather than in the embers of our legacy.

The constellations have been going dark. We’ve mined the worlds, conscripted their populations, drained our suns. A darkness unlike anything before creeps in at the edges of the universe. It is not just a physical shroud over creation, but also a shadow to the pits of our minds. So long as the sound from the Instruments trumpet through the void, all is as it must be.

At least the light is strong in our young, artificially birthed sun, but that is it. When machines harvest the last energy of this last star, all existence will be cast into the black. We continue to play. Nothing else is left to us, the few huddled now in the final system whose bellows bring forth song from the Instruments.

Philosophers of myth wrote on the outcome of these end times, the apocalypse revealed sometime when the universe was naive, ignorant to the nothingness that awaits all at the end of the Divine Dream. If only we’d never known why the Instruments were needed, or at least had lacked the cleverness to construct such things, our foreparents might have died long ago, sparing us now our toil.

No-one can really know what will become of us. As the last horns blow no more, the god that forsook us will toss all that has been to oblivion.

Many have taken the Way Out. Their bodies lie forgotten in dead spirals that once were galaxies. We’ve brought uncounted burial sites close to cater to this existential ritual, though their corpses aren’t enough for the forges, for the Instruments to sound. Only so much ash anymore.

The dead may have been right, to choose their own end, rather than be cast to the fires in their trillions to play the Instruments. Always we must service the Instruments. Even death will be denied us, the living. Either we are alive and labor, or we become part of the fire and the Instruments. Thus is all our need for fuel.

Now, we persist. Our awareness damns us. Still, the Choir races here in this place of ending don’t stop. An old, obsolete word from ages past, “hope”, wouldn’t fit a description of our efforts. For as long as we can, we will play. There is nowhere to go. There is nothing to do otherwise. Only few like I who have read the stories as their pages were shoveled into the fires understand there has ever been anything else.

Solutions have been calculated, dreamed, prophesied, and all ultimately failed. “Hope” has eluded the most titanic means available of the brightest minds over eons of unknowable work. There is no person nor thing deigned to survive the flames. Not the remnants of our best, not even their histories. Not the least this author.

We keep the god-thing asleep in its Divine Dream. The Instruments either play and we continue, or they are silent, and we cease. Until quiet finally wakes the Eternal, we will all be used to keep up the charade of this dreamscape. Forever and ever it shall be.

My writing time ends. How many seconds has it cost the universe in fuel? Time lost for us to wonder moments more at it all? These questions must go unanswered. This note and I travel to the forges.

Here’s the prompt that sparked this little piece:

“The universe is just God dreaming. When he wakes the universe vanishes. Every species in the universe has united to forestall the inevitable.”

u/Punsterglover