A long-time passion project, As Above, So Below explored what it meant to make a game for me. It grew fast and big and needed some cooling-off time – now is the opportunity to brush the dust away, coming in at a cool 1 printed- and 2 printed-page collection for your enjoyment:
The worlds are old. Very old. Too old. Created in the rift between mysterious heavens above and deadly hells below, you adventure in the ruins and wilds of all that’s left.
Whether ridding the last bastion of corruption by careless caretakers, purging dragons and worse from the dark places, uniting the Beings of the world against supernatural punishment, or making it back alive to the tavern with your plunder, you have the same chances as any angel or devil to leave your mark.
By word and sword and spell you are judged. So rely on your adventuring fellows and roll your two dice in sacrifice to luck – you will need it.
Be a competent, cooperative, and courageous adventurer with your friends. Fulfill your needs, get in trouble, and have fun along the way.
- 2d6 minimal math (-4 to +4) rolling at-or-over 🎲🎲
- Androgynous character creation, progression, and scars 💯
- Minimal stat tracking in 4 qualities: Body, Insight, Thought, Specialty 🔥
- Game Moderator (GM) guide 🐉
- Spell and magic creator (sample spells too!) 🧙♂️
- Problem and place creators 🏰
- Goods economy, loot, help for hire, and many other tables and guides! ⚔
(Links below go to Google Drive and the latest game documents.)
Best option: 2 pages, front-and-back. Magic, tables, guides, even a field of battle showing ranges. Too much? Then check out:
- Update the full, couple-dozen-page As Above, So Below publication with what was discovered in the 1- and 2-page design process.
- Hire-out art.
- Format for printing in ink-friendly and art-friendly version.
- Supplement and expansion plans.
That’s all that comes to mind 🤷♂️ (“That’s all,” he says, as if a month or more of work is so meager!)
Again, the 1-page, 2-page challenge really honed the vision I had for the game, a work-in-process for two years. While both Gunslinger in The West and As Above, So Below had fuller versions explored before the challenge, they are clearly better for it.
I think any potential game benefits from a ‘bare bones’ to ‘skin-on-bones’ treatment – it clarifies what should be in a ‘meat-on-bones’ publication, hones rules, and streamlines play as a standalone or for testing further additions.
And simple is what BITS and its derivatives are meant to be 😉
Give these prototypes a whirl – after my playtests, I would adore hearing about your experiences!
Cheers to all the fun times you have coming up~