June 28th 2022: Huzzah! A preview of the full game is available too! See here:
For June’s goal, I am counting Gunslinger in The West as out now! Have a one-pager and a two-pager condensing a larger 15-page document I’m keeping on the backburner for some more formal testing (graphic design would be nice to have too).
Without further ado, Gunslinger in The West:
Prelude
The West is a land of the lawless and everyone else. You gave up all to come here as a Gunslinger on your horse with your gun to protect – or to take – what little is left.
Perhaps you found some fortune on the way, perhaps you made some friends, all fleetin’.
Regardless of how the sun set, you are here now. There is no Law or government man to tell you what, so how will it be? Save the innocent from the rough? Rough ’em yourself? Explore the wild, undiscovered places? Seek your own justice or justify your own acts?
Your skills got you here, but they will only help keep what is yours yours, steel and soul. So roll your two dice, rely on what makes you particular, pray to luck. You will need it.
Features
Be a deadly Gunslinger in The West with your posse of partners. Fulfill why you are there or get into your own kind of trouble.
- 2d6 minimal math (-2 to +2) rolling at-or-over 🎲🎲
- Character creation, progression, and scars
- Minimal stat tracking via “Particular” skills
- Game Marshal (GM) guide
- Riding, hands for hire, and service costs sections
- Problem and place creators
- Period-appropriate tables of items and androgynous names
Play Now
(Links below go to Google Drive and the latest game document.)
A single page (both sides) giving the highlights of the game.
TBD – Full game system written with extra characterization, examples, and Belle’s Town, and introductory showdown. (Art also TBD.)
The Future and Past
The TODO list is pretty clear cut:
Get the full game updated with the changes from one- and two-pager templates!- See the above preview!
- Explore art opportunities.
But what got the game here?
In all truth, Gunslinger in The West is a test project to see what a BITS game with only specialties (the S and no BIT of BITS), called “particulars” in this game. To genuine surprise, this take on the system works quite well!
Further, exploring what it is like to play a ‘hero’ character was eye-opening for development. I will be applying this later to a Halo / DOOM inspired RPG – keep eyes out for it! 👀
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Ride on, Gunslinger! Cheers to your time in The West ~
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