Can RPG Gear Level-up Too?

Chatting about roleplaying games (RPGs), it struck me: Why are there not rules for leveling-up gear like player characters (PCs) do?

Time to discuss:

PC Leveling

Leveling is when someone or something has accomplished a great deed or series of actions.

What causes a PC to level is everything from grabbing more gold, having adventures, slaying a dragon, or just surviving to fight another day.

When a PC gains a level, some boon or bane happens to them. In most games, the PCs get better with more health, increased performance, and special rules they can use in-game. The rare few games allow a PC to get worse – since these are a super-minority, let us ignore ‘getting worse’ in this analysis.

Gear

Gear, equipment, weapons, armor, trinkets, and more – “gear” for now. These are the tools that assist or enable a PC to do things.

In both real myth, fictional fantasy, and sci-fi, gear is everywhere. Most of it involves no-name, indistinguishable junk – a sword exists for someone to have a sword, nothing more, a helmet could be a hat for how much value it has.

That gear doesn’t matter.

Or maybe it does? Famous pieces of gear had to start somewhere after all.

Some examples of famous gear that get more legendary as time goes on:

    • Medieval armor could be handed down for generations, gaining notable battle scars and a reputation, as much as the family’s suit in Mulan.
    • The oceanic-people’s term “mana” denoted the power of possessions owned and passed down by great leaders.
    • Excalibur from the real life legend of King Arthur, a sword with magical properties and a key to ruling all of Britain.
    • When Bilbo gains the One Ring in The Hobbit, the simple thing shows off its powers again and again until the Ring seats its place as a hugely powerful piece of gear.
    • Gundam introduces the titular Gundam mobile suit. It is dumb and clumsy at first, nearly destroyed by ‘grunt’ enemies. Through use, new systems are installed, abilities get unlocked, and the suit itself becomes ‘smarter,’ able to engage legions of enemies.
    • Anakin Skywalker’s lightsaber from Star Wars was a fury – slaying armies and being the blade to end the infamous Clone Wars. Its fame builds, being lost and destroyed and reforged over decades.
    • Halo‘s Master Chief armor, the Crysis nanosuitBolo‘s namesake tanks, Warhammer 40K‘s … everything, cast iron cookware, and the real world compounding its infrastructure and technology.

Plenty of gear has gotten better with use. Why, then, do virtually all tabletop roleplaying games miss out on this opportunity to grow bonds and allow players to influence the fictional lore?

Gear Leveling

You get where I am coming from now. TTRPGs ought include a benefit for players to keep around the gear their PCs use.

Not only will leveling gear increase player investment, it will also serve as an avenue for story, roleplay, and unique leverage should the PC’s gear ever be the focus of aggression.

What such a system could look like might be this, what I am including in the BITS system (by no means exhaustive of possibilities):

When a piece of gear is worn or wielded during or is otherwise actively used in completion of a game milestone (slaying the dragon, intercepting a bullet meant for another, broken by the enemy and reforged afterward, etc.), that gear may level up.

When leveling up, gear gains an ability either related to what it was involved in or used for, or is chosen randomly from a table.

Gear may also gain a name the first time it levels up, e.g. Sting. Gear may also gain a title the second time it levels up, e.g. The Orc Finder.

Gear may only have a total of 6 abilities. If there are already 6 abilities for given gear, the gear may not level up. Abilities may be removed if the gear is destroyed, severely damaged, re-created, or otherwise changed fundamentally in form or function.

Why cap at 6 abilities? That is to keep all the special things gear can do to a manageable minimum. (Humans can only maintain about 7-ish items in memory.) But I am not married to the idea – with further playtesting, perhaps 4 or 3 is a better cap.

The above comes with the idea that magic/ancient/prototype/exotic items will already come with some abilities, a story to tell about their creation and history. Whether the player keeps pre-made famous gear or births a story of their own, that is roleplay, something up to the player 🙂

Any better ways to add legendary power to gear?

Always open for suggestions! Tell me in the comments or send me a DM.

Now off to make a randomizing table of famous abilities gear has had in fiction and history – cheers!

March April Goal Review

March Goal Review

  1. Settle In
    1. Won! Move made, though I lost the key to my storage 😂 Glad I don’t need it for now! Exploring my new digs with abandon.
  2. 10 Write-Ahead Blogs
    1. Won! Blogs are on for the next two months 😁
  3. 4 More Gunslinger Improvements
    1. Failed. Did not touch on a single one of these. Feels like the time to do the “experience” and “settle” goals – how will I make this up???
  4. Travel Experience
    1. Won! And my-gosh did I win. Heck, I write this line over fish-n-chips that are 100% the famous English version. Going to need to pull back a minute on this as it took a lot of time 😅

April Goal Proposal

A break.

March needed a lot of time and took a lot of time and effort out of me, yet still landed a cool 75% completion rate – 75% when the tasks were already fairly ‘passive’ as goals go. As I write, I am… lethargic? Melancholic? Towards making up for the slippage in March or taking up new endeavors in April.

Maybe it is a seasonal thing – a little depressed under cold and windy clouds. Or burn out. Or perhaps April needs to serve as a platform for me to get my mojo back.

Whatever the case, I am taking April off, but will keep a log of what I do and how it makes me feel. That could prove useful soon 🙂

All to your own goals! Cheers to them and your accomplishments here in April.

BITS – Gear Maker

If making a roleplaying game, there must be guidelines available to fill the game with gear.

BITS as an RPG system keeps it real with simple, universal rules for equipment. Every paradigm results in the single ‘value’ of equipment that BITS uses for everything from effectiveness to monetary amount to requirements for use in game.

Because BITS also makes for different kinds of games, it also comes with different methods for putting together a design consistent and (fairly) balanced.

Let’s cover what those are:

Kind

What kind of thing is it?

The simplest question with the simplest answer. This category of gear creation is as simple as comparing what is wanted with what is available or similar on charts.

For readability, let me label separate charts for separate things (though every piece of gear could go onto every other list – the tiers remain the same):

TierMedieval / Fantasy Weapon Kind
0Fists, Feet, Darts
1Knives, Cudgels, Hatchets, Whips, Sticks, Rocks, Slings, Mini Crossbows
2Swords, Clubs, Maces, Axes, Spears, Short Bows
3Broadswords, Battle Axes, Flails, Warhammers, Pikes, Lances, Crossbows
4Claymores, Zweihanders, Great Mauls, Halberds, Long Bows
6Especially Magical Weapons, Ballistae
10Siege Machines
Tier 3 melee weapons have disadvantage if used with 1 hand; T4 can’t be used without 2 hands.
Ranged strung weapons from T2 on can’t be used without 2 hands.
T10 is meant more as once-off, immobile set-pieces or divine favors than regular-use gear.
TierMedieval / Fantasy Armor Kind
0Clothing
1Leather, Furs, Round or Square Shield
2Studded Leather, Mail, Kite or Legionnaire Shield
3Partial Plate, Wall Shield
4Full Plate, Wheeled Shield
6Especially Magical Armor or Shields
10Stone Wall, Metal Gate
T1 shields can be attached to the back, the shoulder, or the forearm for carrying.
T2 shields need a hand to hold.
T3 shields and higher require 2 hands or other means of projection.
TierModern / Sci Fi Weapon Kind
0Tasers
1Pistols
2SMGs
3Assault Rifles, Chained Swords
4LMGs, High Powered Rifles, Shotguns, SAWs, Molecular Blades
6Rockets, Grenades, Miniguns, Sawn Shotguns, Energy Swords
10Missiles, Artillery Shells, Vulcan Cannons
Only includes gunpowder and later weapons.
T2 ranged weapons have disadvantage if used with 1 hand.
All ranged weapons T3 on require 2 hands to use.
All Modern / Sci Fi weapons cannot be blocked by worn Medieval / Fantasy armor.
TierModern / Sci Fi Armor Kind
0Clothes
1Kevlar, Riot Suits
2Ceramic Plates, Bulletproof Glass
3Shelled Carapace, Ballistic Shield
4Bomb Suits, Powered Armor, Light Force Field
6Mech Armor, Ship Hull, Tank Hull, Force Field
10Spaceship Hull, Structural Force Field
Some armor may regenerate, stop or push back attack, or cause attackers harm.
No Modern / Sci Fi Armor can block magic.

Make

What is the make-up of this thing?

This method requires more work but can enable a game designer to create unique-yet balanced equipment.

The formula goes like this:

Tier = SUM(all elements of thing)

An example would be a Large, Automatic, Grenade Thrower. Large is +2, Automatic is +1, and Grenade ammo is +1, making this weapon a Tier 4 weapon.

Same can be done with a Normal Pike. Halberds are Large (+2) but this one is Normal (+0), so the weapon is T2. (This contradicts the previous section, but that is game design – fiddle with the value +/- 1 to get something that “feels right.”)

All elements are either +0, +1, or +2 in value. A small list of those elements as might concern combat equipment:

Thing+0+1+2
Melee SizeSmall, Off-HandMedium, 1-HandLarge, 2-Hands
Gun SizeSmall, Off-HandMedium, 2-HandsLarge, 2-Hands
MeleeNormalChainedPowered
RangedBullet, LaserExplosivePlasma
AreaFlameGrenade, RocketBomb, Missile
MagazineUnchangedDrum, ExtendedLink Fed
QualityMundaneBlessed, MasterAncient, Exotic
ShieldNormalPlatedPowered

A T1 Laser Pistol, a T2 Chained Sword, a T3 Powered Maul, a T4 Large, Powered Shield, a T10 (!??) Ancient, Large, Link-Fed, Twin Missile Launcher 🚀

Mind, some elements are exclusive (i.e. a thing cannot have two different sizes). Otherwise, the math is simple and easy to follow.

So simple, in fact, an RPG that allows customizing a character can give players an allowance, a number of ‘points’ to buy and make gear of their own.

These elements discussed don’t cover everything, nor does every element fit nicely into a +0, +1, +2 system. Be a designer – adapt! Wiggle the numbers or add rules instead.

Some suggestions of elements that add rules instead of numbers:

  • A second weapon (grenade launcher on a rifle, flame thrower built into a shield, a shield or bayonet fitted to a laser gun).
  • Scopes that increase range.
  • ‘Smart’ seeking ammunition.
  • Compact design to make something be a size smaller without losing the bonus (e.g. Moderate +1 size made into a Small +1 carbine).
  • Extreme fire rate that does two attacks at once.
  • Extreme fire power that does extra over an area or by ignoring armor.

Follow?

Only these two categories for gear crafting in BITS. That’s it 🤷‍♂️

I have tried other methods of making weapons, armor, and stuff in general and nothing fits as nicely as considering what Kind or Make of a thing there is. Both have applicability depending on how they ‘feel’ with other mechanics and player expectations for customizability.

Oh, again, of course these groupings can be fudged +/- 1 depending on game needs. Heck, in a “modern” game of mine without knights and magic, melee weapons are either T1 or T2 depending on size, all strung weapons are T3, and missiles fit into T6 instead of T10.

Gotta do what you gotta do 😉

Which do you think is the best way to craft equipment? Where have you seen similar or (gasp!) better systems?

Tell me in the comments, send me a dm. Cheers ~

BITS – Downtime Activity

What is there to do when roleplaying game adventurers aren’t slaying dragons and delving dungeons? That in-between time, going from beat to beat?

That downtime activity can lead to great boons for a player’s character, their group, or the fictional world at large. Or, it can let a wounded treasure-seeker lick their wounds to fight another day.

Downtime activity is important. Here is how the TTRPG BITS system implements it:

Core Mechanic

As with everything in BITS, it all comes back to the core mechanic

Roll 2 6-sided dice (2d6) to meet or beat a target number, the challenge representing the effort and sheer luck put into the task 🎲🎲

Downtime does the same with any activity taken, the challenge increase or decreasing inversely with how much time is taken, aid used, and what tools are available.

Time as a Resource

How much time is given to an activity? The answer will drastically affect the probable outcomes.

Given an hour, a downtime activity is likely to fail, needing 11+ to succeed. Only with serious aid and concentration can a positive outcome be better guaranteed.

A day? 9+. There might have been enough time, but the chances of something being missed are not slight.

7+ for a week. >50% of success here. There has been dedicated time to a worthy project. That, and this should be the default downtime in the normal course of a game – a week to prepare for the next adventure.

5+ for a month. Even building a siege engine could be done by one with this time. Should be easy.

A year or more? Patience is rewarded by automatically passing this test, though that assumes some peace and quiet as well.

The higher a target number, the higher too are the chances for breaking or having a dire consequence for the task. When the same value is on both dice but the sum of the dice are less than the target, that critically fails the activity (how is sensitive to the context).

Same for rolling a double pair above the target. A critical success in BITS allows a character to take any of their otherwise allowed actions immediately, giving them a chance at success or failure in the same amount of time.

But what can a character do with their downtime?

Activities

Some ideas for downtime, only one selected for the span of downtime, say, a week:

    • Crafting – Buy resources, improve gear, repair equipment, or make some material possession. A wizard makes their potions, a knight buffs their armor, a Jedi improves their lightsaber, and Sam buys bread for the Fellowship 🧙‍♂️
      • Critical failure ideas: what was bought was faulty, the attempt breaks or degrades the quality of the original item, a personal injury happened.
    • Networking – Socialize, carouse, or spy, a character learns more about others. Relationships can be made or destroyed here 😎
      • Failure ideas: a friend is insulted, a stranger seeks a debt on you, the enemy changes plans because of the spying.
    • Resting – Simply put, regain health. Physical, mental, constitutional; no matter the source, dedicated rest may set bones, treat illness, and settle humors 😴
      • Failure ideas: the condition gets worse, a new illness is contracted.
    • Training – Study, meditation, or physical exertion to gain some experience or improve ability. As the designer, I suggest this be the activity for characters to level-up abilities or gain skills (since abilities cap-out at a value of 4, I suggest capping the benefits of training at 2 for an ability; the road to being the best is by being out and about and doing things!) 💪
      • Failure ideas: a personal injury happens from training so hard, the skill decreases from improper technique, social standing falls as some flub is public and ridiculed.

Now, I do not include traveling here. Traveling I consider to be a separate action all together. Downtime is meant to be what you do staying in one place, though should that place be on a starship or boat piloted by others in the crew vs. on feet or needing one’s direct influence, I see where downtime can be spent on other things 🙂

Above should cover most everything, but if a player wants their character to do more, that is for the player and the GM to negotiate 🤷‍♂️

But let us not forget followers and those under a character’s command! Those NPCs could undertake downtime activities too with the same respects given to consequences.

Final Notes

Even though probability says that doing the same activity day-after-day (i.e. the shortest time possible over and over), these short instances increase the likelihood of critical failures. Those failures could be worse than not trying at all, so taking time to get it right (with the bonus of possibly being able to take on additional activities!) is well advised.

Buying / Going to market may not need to be a ‘roll for it’ activity, but it should include at least a 50/50 (or 7+) roll to see if 1) the items were bought at a fair price (failure), and 2) the items are not fake/rotten/stolen (critical failure).

Time is weird. BITS likes the number 4, so perhaps difficulties could be based on using 1-of-4 parts in a day, 4 days in a week, 4 weeks in a season, 4 seasons in a year… IDK. Time is a construct. Don’t @ me 😂

And on that speculative note, here exists now downtime activities for all games that adopt BITS as the core system. Fantasy or sci-fi, grimdark or heroic, BITS works with it all 😁

What do you do in your downtime? Render, revel, rest, revamp?

Whatever you and your characters choose to do, cheers to it!

BITS – Initiative

Can’t design tabletop roleplaying games without talking about who can do what when 🙂 BITS needs to address the concept of “initiative” as all other game systems do.

What is “initiative?” Every TTRPG (tabletop roleplaying game) has a means to decide whether players or the non-player characters get to act first, and which of those actors goes first among the first, last among the last.

Deciding who goes when can be quite fiddly, but BITS aims to be anything but.

Order of Operations in BITS

Rolling Group Initiative

BITS relies on a community favorite in the TTRPG community: group initiative.

How that works is that one player (a different player than the last one) rolls a single six-sided die (d6). This roll is for all other players at the table –

Except for the game moderator (GM). The GM rolls a d6 for all the non-player characters.

When compared, whoever has the higher roll has their group (player characters, non-player characters) go first in any order they decide. Ties mean everyone gets to act all at once, the resolutions / consequences not taking effect until everyone has had a go.

All this happens every turn until the conflict needing initiative is resolved.

Declaring Actions

But what is to prevent players or the GM from meta-gaming / cheating? Choosing to optimize their character actions depending on the rolls and such?

To fix meta-gaming, both the GM and the other players declare what each member character of their respective sides is planning on doing and against who or what (if applicable).

For example, if two characters want to smack the same third character, great! But if the first character successfully smacks the third into submission, the second character gets to smack so much thin air.

Even should an action go to waste if successful, characters must still roll for it. Who knows – perhaps their action would have been a critical success and they get an immediate action to use! Or they critically fail, something bad happening for making the attempt, regardless of what came before.

Surprise!

Any character(s) that have the drop on others get a free action before those “others.” Once done, the d6s roll like normal.

Nitpicking Action Orders

If groups are too much for some folks, break down the single take-turns phase into sub-phases.

Since initiative is typically for combat resolution, let me assume violence is the objective of these sub-phases. Since this is BITS, let there only be four sub-phases:

    1. Range – actions meant to affect something away from the actor and happens relatively instantly.
    2. Melee – actions meant to be within arm’s reach of another. Requires some kind of movement and/or wind-up to do.
    3. Magic – an action requiring a bit of concentration to execute effectively. Can be interrupted if the previous phases succeed against the actor, but that is optional.
    4. Other – all other actions. Moving, getting something out, opening or closing, reviving a friend, saying what needs saying, etc.

These above are in order of execution. With “us vs. them” turn order, no matter which side goes first, each phase is executed for both sides before moving on.

Example: with first group A and second group B, turns would be 1A, 1B, 2A, 2B, etc.

Other Kinds of Initiative

Why group and sub-phase initiative matters is because other kinds of initiative can be… less than optimal.

Not to say some are really cool! See real initiative below for Blades in the Dark.

Dungeons & Dragons

Every character rolls a die and adds one of their six attributes. The order changes every time. So much change so often, there are addons to the game to keep track of up to a dozen or more characters in order 🙃

Index Card RPG

Roll a die for group initiative. Players always take their turns to the left of the GM in a round-robin style. The roll determines if the GM goes first or the player to the left goes. Thereby, internal group order is determined by seating at the game’s beginning.

Mork Borg

Roll a die for group initiative. Lower values, non-player characters go first. Higher values, player characters. Order inside the groups is freeform.

Call of Cthulhu

Characters have a dexterity stat. Nothing is rolled, only those with higher dexterity go before lower dex. Predictable, quick, but would be prone to repetition if not for how quickly combat makes characters dead 💀

Powered By the Apocalypse Games (e.g. Blades in the Dark)

No mechanical initiative, but the players with real-world initiative have their characters go first. Think fast for real, act fast narratively. Not participating allows other characters (e.g. the GM) to act indefinitely. True, real, freeform initiative.

And that is initiative in BITS! It is fairly open for interpretation, but can get into the nitty-gritty weeds if a group of players really wants to go there. Systems can simplify or expand as needed – one of the benefits of BITS 😁

In your games, how do you handle initiative? I am looking for your ideas!

May you go first now that you have read this article – cheers!

February March Goal Review

The 20s keep giving and giving. Birthday month misses on goals, invasions of Ukraine, jeezus. What is a guy supposed to write?

Sigh. Maybe we can get back on track what we can control.

February Goal Review

  1. Gunslinger Marketing Plan
    1. Won! After much research, there are only 4 options: Do it yourself; Hire it out; Get a publisher; Wait for having a critical mass of product or service (3-4 minimum). After careful consideration, I will be going for the latter – polish a bunch of projects into products, then airhorn all the goodies by hiring out the marketing process 🙂
  2. 4 Gunslinger Improvements
    1. Won! Edits taken care of, art board made, and – replacing the blind reviews – I bought Affinity Publisher that allows me to make the game “pretty!” 😃 The layout needs some help though, so this will carry over to March…
  3. Blog SEO Improvements
    1. Failed. Inconclusive results from updating my tags, meta descriptions, and other tidbits about this website. I did get some organic pings while I was making the updates, but those fell off once the work was complete. Oh well 🤷‍♂️
  4. Private Ambition
    1. Failed. Only got about half of some 16-points I wanted to accomplish. Pretty lame. Also demoralizing. So I pivot come March!
  5. (Bonus) 30 Minutes Social Media Daily
    1. Failed. But we won’t hold this bonus against the total 😉 Only sporadic posts made for a pretty lame outcome for this bonus! Yet frequent posting is a great boon for traffic, so I must keep this goal in my back pocket.

March Goal Proposal

  1. Settle In
    1. Getting a change of scenery, so 1) close up old places, and 2) settle into new digs. (This is a goal that is ‘given’, though still helps track that my attentions will be divided in March.)
  2. 10 Write-Ahead Blogs
    1. Get some extra blogs together. Did this back in December, though held myself to a different standard. This time, I will count 10 blogs – whether they are typical (like this goal post) or unique, they will count towards this goal this time 🙂
      1. Your thoughts: What would you like to see more of? BITS and RPG design, or work and finance takeaways? 🤔
  3. 4 More Gunslinger Improvements
    1. Seeing a finish line in another month if I can work on this RPG 🤞 Improvements: seek and implement layout help, make pre-generated characters, formalize future additions (things I will not work on now), and get 4 alpha reviews (in plain text or in a fancy layout, either works).
  4. Travel Experience
    1. Spying back up to goal #1, I am holding myself to get out / experience 4 new things a week in March. Life is too short to take for granted – I better not let me down in this!

50% completion? Yuck! Have to do better than that in March. But does it even matter?

Screw it. I will accomplish all that is within my power, contribute elsewhere where I can. Cheers.

Vladimir Putin’s Invasion of Ukraine

On Thursday morning, February 24th 2022, Vladimir Putin’s invasion of Ukraine began.

As Ukrainian President Zelenskyy asked, bloggers and many, many others need to speak up about the war in Ukraine.

Since silence is also siding with the aggressor, helps the oppressor, and encourages the tormentor, here I am.

Vladimir Putin’s saber no longer rattles as it has for weeks. Instead, Putin has drawn it and swung upon Ukraine.

This internationally condemned act is unjustified. It is a death knell for thousands and more Ukrainians and Russians based on the flimsy trappings of a dictator.

Russians are not to blame for this attack. The aristocracy – proven corrupt since the fall of the Berlin Wall – holds responsibility. Yet, it may be up to the Russian people to make a stand to stop the machinations of tyranny. Thus again, those who are not responsible will need to be the ones to pay the price – in funds and time and lives and more.

Will I bother putting links to confirm these conclusions? Listen to the statements, read the news reports coming from that side of Europe yourself.

I am out of patience for those ignorant of things.

Russia, the world watches as Vladimir Putin’s invasion of Ukraine carries on. Be mindful. Those who are not yet born will make conclusions of the actions and inactions of your leaders and yourselves. I will do what little I am able to ensure history judges correctly – what will you do?

MASTER MAST Goals

You have heard of SMART goals – now is the time for MAST goals!

What?

Remember SMART goals? Specific, Measurable, Achievable, Relevant, Time-Bound goals were and still appear to be all the rage.

Yet. YET. What kinds of goals are not already pointed to the overarching desires and ends? Sounds like those are just excuses for busy work 😐

Sounds like “Relevant” is also “redundant.”

After this realization, let us consider:

MAST

  • Measurable – Quantitative values that ->
  • Attainable – Are within a person’s or organization’s means that ->
  • Simple – Are as simple as possible (see Occam’s Razor) that ->
  • Timed – Are bound by a realistic chunk of time (4 hours, day, week, month, quarter, rarely anything more or less).

So long as the goal-of-goals is seen like an isle on the horizon or guiding star in the sky, MAST goals provide the propulsion to get to that destination. On the chaotic sea of Life, the self can be an orderly ship, the MASTs catching the winds of opportunity 😃

Why?

If one cannot be honest enough with themselves enough to not distract themselves away from their ends, I am of a personal doubt anything will help an excuse-maker not make excuses.

Yet, ends make the means. If SMART can get the important things done, so be it.

However, might I stretch again with a counterproposal of MASTER goals?

MASTER

  • Measurable (quantitative)
  • Attainable (means exist)
  • Specific (i.e. simple)
  • Timely (happens ‘soon’)
  • Effort (makes everything else easier or extinguished [i.e. no longer required])
  • Real (applies tangible results towards a grander goal)

Until personal impulses can be controlled, drives recognized, time and effort itself mastered, MASTER goals provide better questions than a SMART goal.

(Doesn’t calling something “SMART” sound fundamentally patronizing too?)

Whether using MASTs to reach an end or using MASTERs to keep on track, one thing is clear: SMART goals are old hat.

I encourage you to 1) figure yourself out and what drives you, 2) set goals, 3) use MASTER MAST techniques to cut out the chaff of possible goals, and 4) get after it 😎

Let me jump the gun and wish you the best getting after your own goals right after this article 😉 Cheers to your coming accomplishments!

Crypto – Ponzi Scheme?

Recently this year I started investing in crypto currencies (aka coins/tokens).

Yet, now that I pay more attention to the crypto marketplace, I cannot help but think, “is this a Ponzi Scheme?”

Let us discuss:

(Note that all numbers are being accessed on December 4th, 2021.)

Ponzi Schemes

The FBI defines these as criminal practices that “promise high financial returns or dividends not available through traditional investments” which “falls apart when the operator flees with all of the proceeds or when a sufficient number of new investors cannot be found”.

In short, Ponzi Schemes benefit first those who propose the ‘opportunity,’ second those that get into the scheme early to capitalize on later investors, and to anyone else, no benefit at all.

You either start the Ponzi Scheme, get in early, or play the victim to everyone who came before you.

Am I a sucker for a Ponzi Scheme?

Due Diligence

Though only doing this with ‘play’ money (dollars left after expenses and savings), I still do my homework on the range of value a coin might be worth in the future.

    • Does the coin have future general or environmental application?
    • Is the team experienced with MAST goals?
    • Is it staked (i.e. environmentally more viable than non-staked)?
    • Has the coin thought about its own economy with a plan to handle the downsides of fiat currencies?
    • Between the day-week-month-year changes in value of the currency, am I allowed to be contrarian with two or three decreased values in that timeframe?
    • And most importantly, is it not a meme coin (i.e. a community-hyped coin meant to “go to the moon” in value over a short period of time before dropping again)?

Depending on those results, I weigh my investments accordingly, adding a bit of ‘fun’ diversity to my portfolio (super-majorly weighted in stocks, which I understand better than crypto).

It is clear now by no means am I a “YOLO” investor, someone who throws caution to the wind for a stake in a gambling venture. I am skeptical, thorough, and inclined to a “hell no” if an investment is not a “hell yes” for me.

I would like to think I have avoided being duped, but yet…

State of the Market

It is an understatement to say the crypto market is volatile. A lot of that may be attributed to the ‘wild west’ nature of not just deregulation, but a complete absence of oversight on the trading habits and market changes of crypto.

Nothing is insured, nothing is guaranteed. As Stanford points out, that’s the point.

Yet while the goals of crypto leave open great opportunities for a truly democratic and transparent economic and record system, so too does it leave open great opportunities for opportunists to leveraged others’ trust and ignorance.

(Causal link to Tragedy of the Commons.)

One only has to rely on short-term recall on recent scams that, well, sound an awful lot like Ponzi Schemes:

Is There a Problem?

Even though according to Coin Market Cap there are only 265 out of 7933 coins (~3%) explicitly listed as memes, the immense speculation in other coins suggests that percentage is greater and not insignificant.

With income inequality getting worse, both ignorant speculators and smart-but-not-humble-enough investors are hoping to land a quick buck.

Yet, just as crypto lacks physical value, product, leadership, and for most coins a brand, most investors seem to be rudderless. With no end-goal in mind for their investments but to make more millions, folks speculate without an exit strategy in mind.

Even if due diligence is given and a person finds themselves on a “rocketship to the moon”, undue optimism is a common negative effect that causes a person to gamble their guaranteed golden parachute now for the exponentially lower probability for a second parachute later. More like the rocket explodes after being a “hodler” for “just one more day.” Then the investor can play the victim, decrying “bad luck” and the “paper hands” who sold too early and ruined everyone’s trip to the moon.

Still, this type of behavior is not unique. It is incredibly human. History has seen the dark effects of psyche when applied to wealth accumulation by any means other than trading work. Heck, dice as a form of gambling have been around since before the pyramids.

Getting out of work with high potential rewards is fundamental human behavior. Look no further than the stock market for speculation and rude economic schemes. Crypto is not unique in this regard.

Closing Thoughts

Crypto, though not unique in how it plays on human minds or the crimes that can be committed within its markets, crypto is unique in its unregulated status.

True, unregulated speculative ventures are virtually always acquired by central powers to crack down on cheating and to extract societal taxes from the exchange of wealth. Perhaps the same will become true for crypto someday.

However, as of now, while crypto can offer great rewards to those that create and get in early on a coin, the complete collapse of asset-less currencies stands crypto apart.

A fiat currency is backed by the production capacity and raw resources of a country. A stock virtually cannot be devalued to $0 because there are physical assets and human capital behind every ticker symbol. A crypto coin?

A crypto coin has nothing but promise. Even should a coin aim for great global benefits for many, the incentives in the market, as hot as it is now, is to get in early and run to the bank with the capital of those who get in late.

So is crypto as Ponzi Scheme?

Maybe.

Without regulation, the incentive is to ‘default’ on the system, the social trust of others, getting in early with promises, leaving early after the next few invest too.

With the goals of democratizing ownership in crypto, a coin has the potential to get above having the floor drop out from under it. Countries begin to back the coin, people exchange tangible goods or services through it, the creators relinquish control.

A few coins ought have achieved immunity from Ponzi Scheming. Huge quantities of coins and rampant speculation makes identifying those coins anything but easy.

*Lets out breath.*

Don’t listen to me. I spout my impressions and ideas all over this website. Do I know anything about money? No. It can be fun (and it is only human) to speculate sometimes 🙂

What are your conceptions of crypto? The strengths are praised everywhere – the interesting part is what downsides have you encountered?

Been burned by rockets to the moon yet? 🚀🔥 Or caught falling knives expecting ‘just the dip’? 🔪 Be careful you are not swept up or already caught in a Ponzi Scheme yourself 🤞

Take care of your finances, folks. Cheers to any profits!

10 Posts 2021

Like in 2020, there have been dozens of posts in 2021.

So many posts cover everything from rewriting the famous Halo video game franchise, my understanding of Truth in our lives and the universe, book reviews, game conversions, game making, new game systems, work, finances, the pandemic, and so, so much more.

I share with you my impressions of the most viewed posts of 2021:

10. Truths About Relationships

Just in time for Valentine’s Day, this post struck a number of cords. Loudly.

I have had the opportunity and honor to experience many kinds of relationships from many different folks. I have also the privilege of being highly insightful of patterns. These are the things I have found that hold True for whoever, whenever, wherever, forever and ever.

Give this tenth-most-popular post a read – it will improve your current and future relationships (not to mention perhaps blunt a certain amount of pain).

9. Devaluing Your Worth

There are so many ways to screw up goals, self-worth, life… Devaluing the benefit of your own labor to others is certainly an all too common thing to do 😦

Read to understand your greatest obstacles to attaining what you are worth: Ignorance of your value, anchoring low, not shutting up, and you.

8. A Taste of Digital Nomadism

After two years of the COVID pandemic, I have a large amount of that flying under the social radar to experience life as a digital nomad.

My impressions, my insights, and more. Between the good and the bad of this kind of lifestyle, it might just be the one for you 😉

7. #PaidMe2021

A breakdown and normalization of my salary in 2021 (sans the flexible nitty-gritty of stocks, benefits, etc.). Since I am a Senior Software Engineer working for mobile games in Las Vegas, Nevada, this post helps normalize industry and position and cost-of-living to be the same (or at least relatable).

Knowledge is Power. Empower yourself with this post.

6. Pandemic America – Daily Bread

Not sure why this was so popular.

I talk about what was eaten since the Pandemic, its effects. A bit of slice of life ~

5. Truth: Attractiveness

Being attractive is universal in all things. From aesthetics to gravity, reality demands attractiveness.

This is a more complex topic than for this short blurb – arguably for the blog post too – though it should get you asking questions of yourself. And if you act on your responsibility to be attractive? All the better 🙂

4. The Importance of Putting Things in Order

Inspired by a “Death Walk” I take periodically, this post outlines the process.

Time required, subjects to think about, actions to take… Death Walks have defined my life since I started taking them three years ago.

While the Walks often (and likely ought) to bring tears and intense feelings, for me they have been some of the best pieces of clarity of my life. I hope you will find the same ❤

3. The 6-Point Story Structure of Halo

With the massive backlash against Halo 5 and Halo Infinite releasing late 2021, I gave my shot at fixing a series in trouble.

This post was the start, studying the fundamentals of the most successful Halo stories. Found a pattern, wrote about it 🙂

Now it is up to me to experience how Halo Infinite did!

2. The Value of Being a Professional

Tools and rationale I have been using for years. Part of a toolbox that has gained others and I hundreds-of-thousands of dollars over the years. How much more to come?

1. Lasers + Shields = Boom in Dune

Guess what movie came out this year? 😂

This post from May 2019 blew up like Dune did. As the most grounded real-life analysis of a sci-fi staple, the eyes on this post are well deserved.

Bonus: Most Viewed

With the Dune 2021 movie released this year, one of my first and one of my most nerdy posts takes the cake for most views this year. Lasers + Shields = Boom in Dune was written in 2019, but oh boy, did it turn my stats on their head 😅

Check it out! There’s some cool math there. (Spoiler: Dune explosions ought be huge.)

Also check out 2022’s most impressionable posts.

Check the tags, check other posts – I make ’em weekly.

Give me your favorites from this last year. Preferably, something other than mine so I can learn something too 😉 Cheers!